Abstract: Aata Paata Horaata is a system comprised of face-to-face and virtual interactive learning spaces. The design was driven by the need for after-school safe havens for play and learning as articulated by children from urban-poor communities in Bangalore, India. Two concerns in particular helped to focus the design process. Young girls infrequently participate in play or learning opportunities, and many young boys become addicted to gambling at a very young age. The design team carried out field research using a wide range of participatory design methods including mapping tools and cultural probes in order to elicit candid conversations with the children about their environment. The Aata Paata Horaata system incorporates core ideas drawn from principles of sustainability, the use and wisdom of the hand, and the need for new economic models for learning. The design concepts were validated through a series of participatory workshops with the children from the urban slums.
Keywords: Participatory Design, Action Research, Play, Classroom 3.0
Geetha Narayanan, Kinnari Thakker, Dipti Sonawane, Palash Mukhopadhyay, Gabriel Harp
Srishti School of Art, Design & Technology