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evolutionary design ecology

Archive for teaching and learning

How to Think About Science

There is a fantastic series of podcasts produced by the CBC a few years back. The podcasts interviews many noted historians, philosophers, sociologists, and scientists to help distill what science is, how it’s claims to knowledge and facts are produced, and what many of the critical themes and questions are that science has to wrestle with including objectivity, fallacies of “historicity-turned-relativism”, and others.

Many influential authors contribute including: Richard Lewontin, Peter Gallison, Lorraine Daston, Steven Shapin, Bruno Latour, and James Lovelock..among many others.

You can download all the podcasts here:
http://castroller.com/podcasts/inrecentyears?page=1

8 Digital Media and Learning Proposals about Energy & Climate Adaptation, 3 Outliers, and 3 about Water

After ManU went up 2-0 against Arsenal I started browsing and commenting on the submissions to this year’s Digital Media and Learning Competition that the MacArthur Foundation and HASTAC run each year.

Some observations:

  • Lots of games and game-like labs in the mix.
  • Art/Sci is now officially mainstream.
  • Climate and Sustainability are BIG social issue themes in the sci/tech proposals.
  • Lots of brands in the mix (Exploratorium, National Park Service, xlabs, Media Lab, Eyebeam, etc)

But after culling through them for an hour and a half, I think I got a good sampling of the 800 or so submissions to the Learning Labs track. Here are a few that seemed interesting, relevant and promising….to things I’m interested in..

ENERGY & CLIMATE ADAPTATION

Empowering Collaboration between Students and Vulnerable Communities in Three Degrees’ Real-World Climate Justice Seminar

Energy Game

The Wild Life Virtual Barnyard… Saving The Planet One Climate Cartoon At A Time!

Powerhouse: A Social Game That Teaches Players About Energy Efficiency

Climate Changers: An MMO virtual lab game to save a planet

Young People Take the VITAL SIGNS of Climate Change, Build Scientific Habits of Mind

Disadvantaged Youth Exploring Sustainable Energy Collaboratively Through Video Games

Pooling Resources Project [Prp]

OUTLIERS

EpiLab: Student-led epidemiology and public health surveillance in a global network of high school classrooms

HowStuffisMade & HowitcanChange: participatory platform to change the most toxic of global human activities.

Hackteria

WATER

On the H2O Case

Dry Land, Grey Water, Green Future: Interactive STEM Learning Through Gathering and Visualizing Environmental Data

Water Case Studies: Exploring Social History and Environmental Impact to Create Collaborative Solutions

Ulat Bansi: Designing Water Futures

Ulat bansi from CEMA on Vimeo.

Watercasting Day 2

The first day was organized to enumerate problems and the criteria by which to evaluate responses to those problems. The second day focused on our responses as ‘designers’ and the methods that we could use to find tactical responses to the difficult problems posed by water (and the lack thereof).
water water everywhere
We began by discussing what it is that designers do. I asked students what is is that artists and designers do? I asked the students to describe what they felt was their strongest characteristic as an artist/ designer. Surprisingly, almost all of them described characteristics that were domain-free and overwhelmingly social. I showed them Burt’s (2002) concept from sociology of a network entrepreneur, and we used his assessment tool to see how individual personalities and the class as a whole tended towards network entrepreneurship.

We continued by discussing Bowker and Star’s (1999) article about classifications an boundary objects. I expanded the initial discussion by showing them examples according to Star and Griesemer’s four types of boundary objects. We came to realize that boundary objects do and could play an important role in mediating different groups, particularly those that might have conflicting goals.
spigot
We concluded the morning session by sharing candidate solutions to the difficult problems posed by water. A couple of these dealt with making groundwater (and its hidden concerns) visible ‘above the ground’. This would be a metaphor to build on later that day.

In the afternoon, I showed them Paris: Invisible City and navigated through the multimedia map- a demonstration of all that helps to construct Paris as a city. With this in hand, we questioned how we come to describe the components of a city and how existing ways of seeing are, perhaps, constrained by existing representations. We discussed sex differences in navigation as one example relating to how maps are rendered and what it means for cognitive justice. We started to see that all of the components of a city- its water systems, street systems, entertainment systems- are constructed in numerous places and not just at the sites of consumption. water transport

As the afternoon waned, we adjourned to the water cooler in the corner of the room where we were able to have a refreshing drink and a new perspective on the networks that supported our taking that sip. We reflected and surmised deeply all of the actions and passing of signs, documents, and behaviors that are needed to make sure that the water cooler is there when we need it, that it tells a particular story, and what we miss when we take is existence for granted. WE connected it to the electricity plant, to the staff that keep it clean and full of water, to a history associating the color blue with water, to the friendliness of ‘eco friendly’ technology, to the construction people who built the building, to the architects and the central planning board whose permits probably had something to do with the fact that it was in the southwest corner and very near the bathrooms whose water systems run all alongside the building there.un-stackable, slow for distribution, good for the hips

We all shared what technical skills we had after that…from illustration, film shooting and editing, writing, 3-D rendering, and so on. We decided that we would make boundary objects as our designs and solutions for creating awareness and solving problems associated with water’s future. We decided we would make films to share our scenarios because they carry stories and build empathy. We decided that we would be like the tide, starting from shore and moving out to sea, returning to shore with our collections and documentation, moving back out again during the interim, and then back again…to sea what we can see.

Watercasting Day 1

think, pair, shareWe started by looking at the neologism ‘watercasting’, coined for the purposing of re-imagining what it is that we would be doing in the class.  Casting for the purpose of making a mold, a cast that one would find in theatre or film, to broadcast, and even futurecasting were brought up by some of the participants.

We discussed difficult and wicked problems by comparing them to tame ones such as one would find in science and engineering.  We formed groups based on complementary zodiac signs (in part to introduce forms of classification and grouping).  Students were asked to develop symbols or logos for each of the characteristics of difficult problems as described in Horst and Rittel (1973).  This required them not only to have read but to work toward synthesizing that information in the form of a visual response.

We ended the morning session by brainstorming and expanding a list of difficult problems associated with water. Pairs of students articulated the problems and then as a class we grouped them according to the themes they seemed to be suggesting.
brainstorming and expanding
After lunch I introduced the students to twitter and kluster, software platforms for 1) assembling a symphony of interactions around water in the case of twitter, and 2) choosing among proposed solutions in the case of kluster.

I asked students to come to the class with examples of good and bad design from around Srishti.  They described many instances, and for a minute it seemed as if it would be a ‘crib’ session about the things the students didn’t like.  Instead, we found out that things we might perceive as being ‘designed’ were often vestigial or happenstance.  We also used examples of so-called bad design to recognize was it is that we value that seemed to be missing.  In this way we turned these examples into opportunities as we transitioned into finding a list of criteria that we could use to evaluate or responses to difficult problems over the course of the semester.residue

We ended the afternoon session by compiling a list of these criteria as a first step towards understanding what kinds of traits our designs should have if they were going to be progressive responses.

new (offsite) appointment at UCLA Art | Sci Center!!

So here is something neat: I was recently appointed a Senior Researcher at the UCLA Art |Sci Center. I’m currently working on a community website for the Leonardo Education Forum, and organization focused on promoting the intersections of art, science and technology– particularly in educational contexts.

Here is a brief for the project:

How do individual perspectives and group identities impact the development of diverse collaborative networks such as those exemplified by the Leonardo Education Forum? The Leonardo Education Forum is composed of educators, artists, scientists, designers, historians and students from many regions of the world and of diverse ages, backgrounds and perspectives. The main objective of the research is to create an online portal for individuals and groups to find common ground through which they can develop interactions and perspectives that will allow them to establish long-term and robust collaborative and interdisciplinary relationships. Diversity refers not only to the disciplinary affiliations that characterize, for example, artists, scientists, historians, sociologists and designers, but also to different age distributions, regional, and language-based perspectives in addition to the opportunities afforded by differences in socio-technical networks.

We endeavor to create a space that shares events and opportunities for individuals to identify and take part in–i.e. to model behavior across time and space. There is a social networking aspect that seeks to make visible that spaces and regions in which these people, events and opportunities are available so as to extend an existing global network of interactions and perspectives on the relationships of art and science. In particular, we are interested in making best-practices in projects and pedagogy visible and available for students and educators that seek to establish methodology for cross-fertilization among disciplines. Of particular concern are areas of technology whose relationship with individuals is complex and where solutions tend to be controversial (e.g. nanotechnology, climate change, genetic engineering, analysis of human behavior, etc). These tend to be spaces where the interactions among diverse domains are both most necessary and less clearly articulated. They are also areas in which the Leonardo Education Forum can provide creative models for these interactions.

Collaborative workspaces that I like: 2



Two stories of Fun, originally uploaded by gabriel.harp.

Ok, the pic isn’t great but you get the idea. This is “The Cube” at the MIT Media Lab. I visited the Lifelong Kindergarten group there and saw how their close proximity to tools, shared workspaces, and each other facilitated their work in progress. I really liked how the space was large with high ceilings, that it was a mess of projects, and that there was a table where lab members would work individually with a tacit sociality.

collaborative workspaces that I like: 1



collaborative workspaces that I like, originally uploaded by gabriel.harp.

Most of what I liked about the GROCS lab at the University of Michigan Media Union was how the activities of various groups, classes and projects were in an open, shared space. Mix that with some movable furniture and a close proximity to other resources in the Media Union and it made for a good space to come up with ideas, share them and work them out with each other.

Camera for the Invisible

Jay Silver is a researcher in the Lifelong Kindergarten group at the MIT Media Lab. I first met Jay when I arrived in Bangalore about ten months ago. While he was there, he made all kinds of cool things that allowed us to interact in interesting and fun ways with our environment! His recent work has been looking at how to make touch, sensation, and interaction with the world around us astonishing, especially for kids! I made this video while discussing his work with him in the Media Lab.


environmental camera from Gabriel Harp on Vimeo.

Mapping Controversies

This is a nice compilation of resources assembled for a course entitled MAPPING CONTROVERSIES in MIT’s STS program. The course focuses “…on developing aptitudes for combining multiple ways of knowing: textual interpretation, intensive search in heterogeneous databases, and design tasks; all of which point to the invention of new tools of representation for an increasingly complex environment.

Sounds fun.

Addendum:  you can also view an explanatory video about Mapping Controversies, narrated by Bruno Latour

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