<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>semeiotica &#187; teaching and learning</title>
	<atom:link href="http://www.semeiotica.com/category/teaching-and-learning/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.semeiotica.com</link>
	<description>evolutionary design ecology</description>
	<lastBuildDate>Wed, 21 Jul 2010 18:15:37 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Innovation in Education</title>
		<link>http://www.semeiotica.com/2010/06/innovation-in-education/</link>
		<comments>http://www.semeiotica.com/2010/06/innovation-in-education/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 21:39:42 +0000</pubDate>
		<dc:creator>gharp</dc:creator>
				<category><![CDATA[design ecology]]></category>
		<category><![CDATA[heterarchy]]></category>
		<category><![CDATA[india]]></category>
		<category><![CDATA[interdisciplinary]]></category>
		<category><![CDATA[network entrepreneurship]]></category>
		<category><![CDATA[proposals]]></category>
		<category><![CDATA[teaching and learning]]></category>

		<guid isPermaLink="false">http://www.semeiotica.com/?p=588</guid>
		<description><![CDATA[This is short presentation I gave to the Melton Foundation&#8217;s Symposium on Innovation which was held in Bangalore in August, 2009. I spoke on Innovation in Education, coming from the perspective of someone with the aim of bridging disciplines and interpretations.]]></description>
			<content:encoded><![CDATA[<p>This is short presentation I gave to the Melton Foundation&#8217;s Symposium on Innovation which was held in Bangalore in August, 2009.  I spoke on Innovation in Education, coming from the perspective of someone with the aim of bridging disciplines and interpretations.<br />
<object id="doc_895925222613580" name="doc_895925222613580" height="500" width="100%" type="application/x-shockwave-flash" data="http://d1.scribdassets.com/ScribdViewer.swf" style="outline:none;" rel="media:presentation" resource="http://d1.scribdassets.com/ScribdViewer.swf?document_id=32988744&#038;access_key=key-kkyi2pln1cpmvl1km4u&#038;page=1&#038;viewMode=slideshow" xmlns:media="http://search.yahoo.com/searchmonkey/media/" xmlns:dc="http://purl.org/dc/terms/" ><param name="movie" value="http://d1.scribdassets.com/ScribdViewer.swf"><param name="wmode" value="opaque"><param name="bgcolor" value="#ffffff"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><param name="FlashVars" value="document_id=32988744&#038;access_key=key-kkyi2pln1cpmvl1km4u&#038;page=1&#038;viewMode=slideshow"><embed id="doc_895925222613580" name="doc_895925222613580" src="http://d1.scribdassets.com/ScribdViewer.swf?document_id=32988744&#038;access_key=key-kkyi2pln1cpmvl1km4u&#038;page=1&#038;viewMode=slideshow" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="500" width="100%" wmode="opaque" bgcolor="#ffffff"></embed></object> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.semeiotica.com/2010/06/innovation-in-education/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Putting together social research practices for educational technology</title>
		<link>http://www.semeiotica.com/2010/05/putting-together-social-research-practices-for-educational-technology/</link>
		<comments>http://www.semeiotica.com/2010/05/putting-together-social-research-practices-for-educational-technology/#comments</comments>
		<pubDate>Mon, 31 May 2010 02:30:14 +0000</pubDate>
		<dc:creator>gharp</dc:creator>
				<category><![CDATA[community interaction design]]></category>
		<category><![CDATA[critical theory]]></category>
		<category><![CDATA[digital design]]></category>
		<category><![CDATA[india]]></category>
		<category><![CDATA[teaching and learning]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.semeiotica.com/?p=481</guid>
		<description><![CDATA[A group of researchers made up of advanced students from the Center for Experimental Media Arts (CEMA) and the Dhirubhai Ambani Institute of Information and Communication Technology (DAIICT) set out to learn about ethnographic practice and to experience the places and people that may have something to add to our understanding of how the technology [...]]]></description>
			<content:encoded><![CDATA[<p>A group of researchers made up of advanced students from the Center for Experimental Media Arts (CEMA) and the Dhirubhai Ambani Institute of Information and Communication Technology (DAIICT) set out to learn about ethnographic practice and to experience the places and people that may have something to add to our understanding of how the technology fits (or doesn&#8217;t fit) with their everyday life.  Their goal was to identify how user context could affect the landscape of educational technology&#8230;or at least that&#8217;s how they started out.</p>
<p><a href="http://playpower.org/">Playpower</a> is a initiative to support affordable, effective, and fun learning games. The project is starting with an existing $10 TV-computer as a platform for learning games in the developing world.</p>
<p>The video below introduces the Playpower Foundation&#8217;s mission.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=11553450&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=11553450&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/11553450">Playpower: An introduction</a> from <a href="http://vimeo.com/playpower">Playpower Foundation</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Working on  a set of social research practices means getting to know or getting NOT to know (depending on how you look at it) the places and practices of the people who can potentially create something valuable from changes to the exiting technology and it uses.</p>
<p>We held a summary and feedback session at the Center for Study of Science, Technology and Policy after their first week of training and observation.  They shared their process of ethnographic research gathered feedback to develop it further and begin to implement more observations on a wider scale.</p>
<p>The research team gave a great introduction of their process with some initial results.  What followed was a fantastic discussion among approximately 15-20 staff and researchers at CSTEP as well as visitors and the Playpower team.</p>
<p>Many themes began to emerge, and it became clear that the exciting thing about the Playpower project was more than its concept of low cost computing.  Instead, I think it raises as many questions as it answers and engages its audience with problems about the role of technology in education and everyday life.</p>
<p>We explored multiple themes in more or less detail, but overall the session was a fantastic success and  good model for how to bring about discussions that relate social science, technology, economics, and education in exciting ways.</p>
<p><strong>Questions and themes for further follow-up:</strong></p>
<p>1. What is the role of ethnographic researchers in relationship to the design process and the Playpower project more generally?  That is, how do perspectives gained &#8220;on-the-ground&#8221; compete with held assumptions about the project and its implementation?</p>
<p>2.  How do we move from perspectives of technology as a solution questions about peoples&#8217; goals and aspirations? That is, are we working on the Playpower technology as a panacea for educational constraints rather than understanding how family and individual wants and needs articulate their own technology (or otherwise) solutions?</p>
<p>3.  Understanding context means that we may need to do some questionnaire redesign – to understand more than just the landscape afforded by people&#8217;s lifestyles and incomes towards an understanding of how practice and purpose shape socio-technical interactions.</p>
<p>4.  How can the conclusions and assumptions held by programmers and designers be refined?  Put another way, do designers or researchers feel free, comfortable, or motivated to redress cultural biases and modes?  Also, how is the distinction between game design and development articulated?</p>
<p>5.  Does ethnographic research inform through techniques beyond the interview-questionaire-film?  What are additional techniques for research?</p>
<p>6.  What are the values that Playpower is proposing, advocating, or nominating?  For example, are fantasizing, empathy, or transitions in behavior and practice something the project aims to make durable in its presentation and game design?  What about the game or software content?  How do these values translate into design – e.g. process or pattern knowledge as bird&#8217;s eye views and 2nd order perspectives.</p>
<p>7.  Can film and cinema provide media and narrative precedents for games and instruction?</p>
<p>8. Did they buy (the original keyboard/game sets) because they are educational? Or for other purposes?</p>
<p>9.  Are there game paradigms to move beyond the screen and into interaction and engagement with the real world.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.semeiotica.com/2010/05/putting-together-social-research-practices-for-educational-technology/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Learning Relevance</title>
		<link>http://www.semeiotica.com/2010/02/learning-relevance/</link>
		<comments>http://www.semeiotica.com/2010/02/learning-relevance/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 07:26:59 +0000</pubDate>
		<dc:creator>gharp</dc:creator>
				<category><![CDATA[cognitive justice]]></category>
		<category><![CDATA[community interaction design]]></category>
		<category><![CDATA[design ecology]]></category>
		<category><![CDATA[preferences]]></category>
		<category><![CDATA[symbolic systems]]></category>
		<category><![CDATA[teaching and learning]]></category>

		<guid isPermaLink="false">http://www.semeiotica.com/?p=423</guid>
		<description><![CDATA[I&#8217;ve been casually reading Scott Atran and Douglas Medin&#8217;s The Native Mind and the Cultural Construction of Nature since I came back from the U.S. in January.  I picked the book up for a few reasons. One, I was familiar with Scott Atran&#8217;s work after running across it while I was studying at the University [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been casually reading Scott Atran and Douglas Medin&#8217;s <a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=11495" target="_blank"><em>The Native Mind and the Cultural Construction of Nature</em></a> since I came back from the U.S. in January.  I picked the book up for a few reasons. One, I was familiar with Scott Atran&#8217;s work after running across it while I was studying at the <a href="http://www.umich.edu" target="_blank">University of Michigan</a>.  Atran is an anthropologist who has been working to integrate psychology and anthropology in pursuit of a better perspective on how the natural environment and the social landscape interacts to affect belief, behavior, and practice.  Two, I am interested in how cognition facilitates learning and behavior, especially in a shared resources or public infrastructure context.  Some of Atran&#8217;s more recent work deals with negotiations and intercultural understanding for problems ranging from <a href="http://sitemaker.umich.edu/satran/relevant_articles_on_political_conflict___violence" target="_blank">terrorism, common resources, and Iran&#8217;s nuclear policy</a>.  Third, the discussions and research in the book can be helpful for artists, designers, teachers, and evolutionary biologists who want to gain better control or understanding of how, effectively, epistemology develops.</p>
<p>I found one particular passage to be quite helpful for <a href="http://www.watercasting.com" target="_blank">a project I am working on at the moment.</a> It deals with<em> relevance</em> drawing from <a href="http://books.google.com/books?hl=en&amp;lr=&amp;id=2sOKgpYuX4wC&amp;oi=fnd&amp;pg=PR7&amp;dq=sperber+and+wilson+1986&amp;ots=mFYlBDqUvS&amp;sig=4CxC7W0_pd5usI7iB0lFJp_drKQ#v=onepage&amp;q=sperber%20and%20wilson%201986&amp;f=false" target="_blank">Sperber and Wilson&#8217;s book on communication and cognition.</a> Relevance is a pretty subjective measure of how much something matters to someone.  The articulation of relevance in these pages shows ghosts of Bateson&#8217;s difference that makes a difference, but here there is an efforts to start to describe exactly what aspects of cognition make something relevant&#8211;that is, how does the environment and one&#8217;s interactions in it affect meaning?  pay attention teachers&#8230;this is where it gets relevant to learning.</p>
<p>Here&#8217;s some notes:</p>
<p><strong>Relevance:</strong> if processing an input at a certain time yields cognitive effects.</p>
<p><strong>Cognitive Effects = </strong></p>
<ol>
<li>revision of previous beliefs</li>
<li>derivation of contextual conclusions following from input taken together with previously available information</li>
</ol>
<p>So:</p>
<p>greater cognitive effect = greater relevance</p>
<p>While:</p>
<p>greater effort = lower relevance</p>
<p>Thus:</p>
<p>Salient information has greater relevance given the lower effort it requires.  Atran and Medin make this point be describing their research with different groups&#8217; interpretations <em>(interpretations = </em><em>mappings from objects, situations, problems, and events to words.  In an interpretation, one word can mean many objects)</em> of ecological relationships and taxonomy.  They also studied school children who had a more nuanced view of ecology and compared them to urban children to try to help understand why they had different experiences in the classroom.  The conclusions supported the idea that textbooks and instruction was not relevant enough to support the expansion of learning among those with more nuanced perspectives <em>(perspectives = mappings from reality to an internal language such that each distinct object, situation, problem, or event gets mapped to a unique word).</em></p>
<p>Learning, then, is guided by what is already known. What is learned first often becomes a category ideal.  It&#8217;s like when your idea of what tastes good, what a certain kind of flower is, or how to do a task is based on what you first learn.  It&#8217;s also affects things like what we think of when we think of a bear.  My image of a bear may be based on North American species like the black bear or grizzly. In India, an image of a bear may be based on their Himalayan relatives.</p>
<p>This seems to resonate somewhat with patterns of cognitive bias studied across different organisms in evolutionary biology in an attempt to get a better understanding of sexual selection.  Cognitive or sensory bias, as studied in evolutionary biology, refers to an organism&#8217;s set of preferences.  It&#8217;s similar to judgment biases studied by psychologists and micro economists (e.g. Tversky and Kahneman).  However, in biological terms, sensory bias often has a genetic/sensory basis and can significantly affect mating and reproduction.  Some well-studied examples include how Tungara frogs (<a href="http://www.sbs.utexas.edu/ryan/multi_media.htm">Ryan lab at UTexas</a>) or even crickets (<a href="http://www.faculty.ucr.edu/~mzuk/Research.htm" target="_blank">Zuk lab at UC Riverside</a>) influence mate choice with different call structures or signals (e.g. deep, red, loud, frequent, etc).</p>
<p>So in an experimental, teaching, or design setting, good examples of categories are ones that are familiar, have a high word frequency (use = familiarity + context), or that represent ideals.  So as we design interfaces, software, interactions, and signs for access, it makes sense to consider categories that are culturally relevant and that have legacies of use in context.  Additional learning uses these categories as supports (scaffolds?) to build on.</p>
<p>This is why representation of goals and categories is so important.  The implicit organization of knowledge around goals creates category ideals, subsequently driving category based inference&#8211;that is, the creation of new knowledge from what already exists.</p>
<p>So in terms of deriving an experimental practice from these ideas, a student at CEMA, Aliya, has been trying to look at how naming objects as concepts (decategorization?) rather than the names they have been given.  Thus a &#8220;chair&#8221; becomes a &#8220;people holder&#8221; or a &#8220;step ladder&#8221; depending on new contexts of use.  It leads to the question,<em> &#8220;How do we take objects from everyday life &amp; create a stimulus that provides an opportunity for reflection &amp; engagement on the use, interaction, and consumption that the object supports&#8212;all while waiting for whatever that object does?&#8221; </em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.semeiotica.com/2010/02/learning-relevance/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Letters to a Young Cross-Cultural Designer</title>
		<link>http://www.semeiotica.com/2010/02/letters-to-a-young-cross-cultural-designer/</link>
		<comments>http://www.semeiotica.com/2010/02/letters-to-a-young-cross-cultural-designer/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 05:45:52 +0000</pubDate>
		<dc:creator>gharp</dc:creator>
				<category><![CDATA[community interaction design]]></category>
		<category><![CDATA[design ecology]]></category>
		<category><![CDATA[ecoregionalism]]></category>
		<category><![CDATA[symbolic systems]]></category>
		<category><![CDATA[teaching and learning]]></category>
		<category><![CDATA[visual culture]]></category>

		<guid isPermaLink="false">http://www.semeiotica.com/?p=416</guid>
		<description><![CDATA[A colleague of mine recently received a request for a response on the topic of designing interculturally.  It came from a graduate student in design who wrote about how his research &#8220;focuses on examining how culture influences visual language and what that means for contemporary designers who are increasingly asked to design across cultural boundaries&#8221;. [...]]]></description>
			<content:encoded><![CDATA[<p>A colleague of mine recently received a request for a response on the topic of designing interculturally.  It came from a graduate student in design who wrote about how his research &#8220;focuses on examining how culture influences visual language and what that means for contemporary designers who are increasingly asked to design across cultural boundaries&#8221;. The goal of his research is to create a guide to intercultural design.</p>
<p>The request from the grad student was forward to a listserve along with a statement of alarm from my colleague about the standards of graduate education.  I&#8217;m not sure what he was alarmed by, but he seemed to be concerned about the empirical validity of the questionnaire the student had sent.  I replied to forward by asking, &#8220;So what alarms you exactly about the questions as posed?  That is, what is it about his culture and your culture that makes this way of designing a guide so alarming to you?&#8221;</p>
<p>My colleague&#8217;s reaction to the student&#8217;s request made me wonder why the empirical validity seemed to be so lacking.  The student was making an earnest effort (something I may personally have to do in the near future) to gather varied perspectives on the topic of intercultural design.  Perhaps my colleague knows of a <em>right</em> way to do intercultural design or if there are more &#8216;empirical&#8217; ways of conducting design research and of <em>designing</em>.</p>
<p>In any case, I took on the student&#8217;s questionnaire and found it more difficult than it seemed at first.  If anyone reading this has any perspectives and ways of going about intercultural design that are developed and seem to work, please share!</p>
<p>Here is the questionnaire with my responses:</p>
<p><span style="text-decoration: underline;"><strong>Background information</strong></span></p>
<p><em><strong>Describe your current job. Please include your job title.</strong></em><br />
My current job title is artist-in-residence.  Typically artists-in-residence work with or at an institution to create artworks.  They interact with faculty, staff and students to share their processes and sometimes even collaborate.  However, I refer to myself as a design ecologist since that might better describe what I do. Initially I came to the institution I work for under the assumption that I was helping to start up a graduate program and research lab in experimental and new media.</p>
<p>My work ranges from research into the traits and practices that characterize experimentalism and how they contribute to new knowledge and hybridity in form, practice and context.  I&#8217;ve taught classes and developed curricula much as a faculty member at a college or university would.  I&#8217;ve led workshops, labs, and helped to organize conferences.  I research and write about design in cross-cultural contexts, and how to work across those contexts based on the kinds of knowledge that each creates.  I am particularly interested in how experimentalism and objectivity are made.  I also work to apply research in psychology, sociology, &amp; anthropology to understandings of bias (cognitive and social) so that we can design more fluidly across different social orders.  Today I attended a grad review session to give feedback to students.  I also try to connect where possible people, projects and institutions where I see great value in their working together or in the synergy of their approaches to knowledge and its application.  Other days I just do graphic design or sculpture&#8230;still others&#8230;I call people and do all the mundane stuff that goes with helping to contribute to the maintenance of a project or organization.</p>
<p><em><strong>Describe your cultural background. Is your cultural background evident in your work?<br />
Please give examples.</strong></em><br />
My cultural background is based in the East Side of Detroit.  It borders two edges, the suburbs and the Grosse Pointes. The Grosse Pointes are a wealthy edge of the city on the lake, while the suburbs are mainly made of of people who left Detroit or who inhabit communities that sprung up outside of it. I lived in a pretty culturally-mixed lower-middle class neighborhood composed of houses built in the early 20th century.  I lived sort of at an edge, a hybrid zone if you will.  I went to Catholic school (like most of my family) in Grosse Pointe Park and I visited relatives in the suburbs.  I went camping in the woods as a kid.  We had a house, but we were never well-off.  My parents were divorced when I was in second grade.  My mom worked her way through grad school to support and get my sister and I through school.  I lived in the midwest most of my time through college.  I travelled to far away places a few times through the generosity of relatives.  I learned to be critical of what was presented as fact or as law because I saw it being used arbitrarily and without it&#8217;s own self-reflection or criticality.  Maybe I just didn&#8217;t like nuns telling me what I should and should not do.  Late in college I started working with a group of evolutionary biologists.  Later still I studied organizations and cybernetics.  I prefer soccer to other sports.  Especially in playing.</p>
<p><em><strong>Is my cultural background evident? </strong></em></p>
<p>It depends where you look.  I think it is.  I come from a strong maternal line that last generation had 10 brothers and sisters who lost their father and breadwinner during the Great Depression.  Plus they were Catholic.  So for me to be interested in organizations, feedback, management, systems, knowledge construction, sustainability, robustness, and critical inquiry + truth and justice&#8230;yeah I&#8217;d say so.</p>
<p><span style="text-decoration: underline;"><strong>Cultural considerations in design</strong></span></p>
<p><em><strong>How important is it for you to understand the culture of your audience?</strong></em><br />
It depends on the context and what I am trying to do.  One question I ask is if my understanding matters at all.  Most people in the world are muddling by, understanding very little, and they seem to be doing just fine.  Then again, there seems to be a lot we can learn about each other&#8211;culturally speaking.  I think there is a lot to be gained in understanding each other&#8217;s culture if and when there are conflicts.  Often times this is because we are holding assumptions about how the world works deep inside us, and we aren&#8217;t making these known.  There was a recent study of negotiations between Palestine and Israel that showed how what one believed to be the sticking point in the negotiations was not the case at all. The researchers showed how a &#8216;reframing&#8217; of values could allow negotiations to proceed by articulating what could be exchanged for material compensation and which values were beyond material compensation&#8211;even though it was assumed they were not&#8212;because of cultural assumptions.</p>
<p><em><strong>Are there any specific steps you take to understand the culture of your audience?</strong></em><br />
Absolutely! I think first it makes sense to assess exactly what you mean when you say &#8216;culture&#8217;  I like Atran et al&#8217;s (2005; the cultural mind) discussion of culture:</p>
<blockquote><p>&#8220;it is important to note that the question of how culture should be defined is separable from the question of how best to study it. Although we think a definition of a culture in terms of history, proximity, language, and identification is useful and (if not too rigidly applied) perhaps even necessary as a beginning point, it does not follow that the cultural content of interest must be shared ideas and beliefs.&#8221;</p></blockquote>
<p>They go on further to describe some of the many ways culture is looked at by different fields and people with different interests, and they determine that cultural definitions are based on utility on one hand and the scope of interest (e.g. scale or subject) on the other.  In the end they see culture as that which allows the uptake of processes, of procedures, information, beliefs values and so on.  So culture then is not the nouns (belief, behavior, value, etc) that we commonly associate with culture&#8211;rather it is the means by which we acquire those nouns.</p>
<div id="attachment_419" class="wp-caption alignleft" style="width: 217px"></p>
<div class="img size-full wp-image-419" style="width:207px;">
	<a href="http://www.semeiotica.com/wp-content/uploads/2010/02/table.png"><img src="http://www.semeiotica.com/wp-content/uploads/2010/02/table.png" alt="Cross-cultural comparison of the number and distribution of words used to describe container-like objects." width="207" height="512" /></a>
	<div>table</div>
</div>
<p><p class="wp-caption-text">Cross-cultural comparison of the number and distribution of words used to describe container-like objects.</p></div>
<p>Another step beyond this definition would be to lay one&#8217;s own cultural assumptions bare.  I&#8217;ve attached an image from Malt et al. (1999; knowing versus naming) that shows a comparison of the number of items or objects that words across three different languages.  You can see quite clearly that are quite different distributions of words for these items when you compare.  Now ask what this means for different locations, use patterns, numbers of items and how these items interact with language!!!  The most important point here is to assume nothing!!!</p>
<p>Ask what the starting points of culture are and move on from there.  Design is an appropriate place to do that since so many aspects of what we use to create culture are DESIGNED!  Nature is another, but it&#8217;s getting increasingly difficult to disentangle nature and the social.  I think objects and artifacts are great because they tell us some much when we fail to use them &#8220;correctly&#8221;.  The workplace is yet another spot where different cultural artifacts and practices converge.</p>
<p><strong>Please give examples.</strong><br />
<em><strong>Describe a specific project. How/why did the culture of your audience influence your choice of the following design elements:</strong></em></p>
<p>The project I am thinking of is one I recently submitted a proposal for.  The goal is to identify culturally appropriate ways of communicating climate change and risks associated with it for disaster preparedness.  Here is how the audience(s) I think would influence the following elements:</p>
<ul>
<li><strong>Shapes:</strong> How are names associated? What do they reference? Are there assumptions or associations that people have with them?</li>
<li><strong>Colors:</strong> What level communicates versus disturbs?  Are there associations or not (e.g. red = hot)?</li>
<li><strong>Images/photographs:</strong> How does framing, angle, &amp; focus matter?  And how does the semeiotic relationships between the elements in the images narrate and structure our engagement with it and with other things (see van leeween and kress for more on that one)?</li>
<li><strong>Symbols:</strong> In what context does the symbol make sense?  In everyday life? In an abstracted work setting?</li>
<li><strong>Layouts:</strong> What is the flow of information and meaning?  Where do/should narrative elements appear?</li>
<li><strong>Other?</strong> Time, the temporal view, how do we access the future? the past? the present?  On what terms and with what detail and agency?</li>
</ul>
<p><em><strong>Are there any specific steps you took to verify you were using the above elements in a culturally appropriate way? Please give examples.</strong></em><br />
No not yet with that one, but all of the above considerations were based on prior field research that identified some of these as core concerns in their engagement with the design of these information systems.  So going back to question 4: do field research.  Talk to people and ask them questions&#8230;about what makes them upset..about what they don&#8217;t understand&#8230;about what seems &#8216;alien&#8217;.</p>
<p><em><strong>What advice would you give to other designers working on a similar project?</strong></em></p>
<p>It it a similar cross-cultural project or a similar guide?<br />
Either way: GO SOMEWHERE WHERE THE CULTURE IS NOT YOURS.  PAY ATTENTION.  DOCUMENT YOUR FRUSTRATION.  THEN YOU WILL BETTER UNDERSTAND WHAT MUCH OF THE WORLD IS EXPERIENCING RIGHT NOW.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.semeiotica.com/2010/02/letters-to-a-young-cross-cultural-designer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Public Engagement, Art, and Narration of Science &amp; Technology Development</title>
		<link>http://www.semeiotica.com/2010/02/public-engagement-art-and-narration-of-science-technology-development/</link>
		<comments>http://www.semeiotica.com/2010/02/public-engagement-art-and-narration-of-science-technology-development/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 06:35:44 +0000</pubDate>
		<dc:creator>gharp</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[boundary objects]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[cognitive justice]]></category>
		<category><![CDATA[community interaction design]]></category>
		<category><![CDATA[interdisciplinary]]></category>
		<category><![CDATA[making it public]]></category>
		<category><![CDATA[metaphors]]></category>
		<category><![CDATA[narration]]></category>
		<category><![CDATA[teaching and learning]]></category>
		<category><![CDATA[visual culture]]></category>

		<guid isPermaLink="false">http://www.semeiotica.com/?p=405</guid>
		<description><![CDATA[This was a post that I initially wrote for the &#8216;Telling Stories&#8217; discussion group that is made up of recipients of the Wellcome Trust&#8217;s International Engagement Award.  The group practices public engagement with public health and science from a variety of different perspectives and goals.  In this post, I was exploring the role of narration [...]]]></description>
			<content:encoded><![CDATA[<p>This was a post that I initially wrote for the &#8216;Telling Stories&#8217; discussion group that is made up of recipients of the Wellcome Trust&#8217;s International Engagement Award.  The group practices public engagement with public health and science from a variety of different perspectives and goals.  In this post, I was exploring the role of narration and also looking at the idea of suspense as created by communication (or the lack of) between researchers and members of the public.</p>
<p><strong>Part 1.</strong><br />
I can start by locating the visual arts as a source or medium for engagement. The answer is: myriad. In the last ten years or so (and even before) the arts domain has taken on science and technology in bushels. Some of the response of the arts has been driven out of curiosity and the desire to take on the mantle of science for aesthetic reasons. For others it has been a source of tactical engagement with the very substance of knowledge production in the sciences, defense and military establishments, and the diffusion of technology in everyday life.</p>
<p>There are way too many example to adequately cover here, except to say that the Wellcome Trust is a major stakeholder in this area and has been for at least a decade as far as I know. I remember a festival in South Kensington that I happened upon almost ten years ago called Sparks which featured may artists working specifically with the life sciences in some form or another. Exhibitions were held at the Royal College of Art, the Victoria and Albert Museum, and the Natural History Museum, among others (<a title="http://news.bbc.co.uk/2/hi/in_depth/sci_tech/2000/festival_of_science/912436.stm" href="http://news.bbc.co.uk/2/hi/in_depth/sci_tech/2000/festival_of_science/912436.stm">http:/ /news.bbc.co.uk/2/hi/in_depth/sci_tech/2000/festival_of_science/91&#8230;</a>). It was largely a cultural series of events, continuing a dialogue which I have witnessed firsthand in many forms and places afterwards. It seems to me that the role of the arts in these debates has largely been restricted to Europe, but I have seen some signs in the US and now in Asia that the visual arts are playing a more tactical and more integral role in the development of engagement vectors with the public, practitioners, and policy makers.</p>
<p><strong>Some examples:</strong><br />
Last year we conducted a workshop for artists at NCBS (<a title="http://cema.srishti.ac.in/content/bioart" href="http://cema.srishti.ac.in/content/bioart">http://cema.srishti.ac.in/content/bioart</a>) which focused on introducing cell and molecular biology methods to artists so they could use them as media for performance, communication, and engagement. It was conducted in collaboration with Oron Catts, a well-know bioartist from Australia (<a title="http://www.symbiotica.uwa.edu.au/" href="http://www.symbiotica.uwa.edu.au/">http://www.symbiotica.uwa.edu.au/</a>) with extensive experience in using the trappings and discourse of the lab to open up critical thinking about future scenarios and paths of social and technological development.</p>
<p>A group of our students is taking part this week (and won an award) in the international genetically engineered machines (iGEM) competition held at MIT in Boston, USA. This is a group of art students working at NCBS (our host in Bangalore) to develop synthetic organisms, in part to provide a forum for engagement and critical dialogue at these meetings that is not just motivated by the accumulation of capital wealth or basic functional research via biotech (<a title="http://hackteria.org/" href="http://hackteria.org/">http://hackteria.org/</a>). The result was a highly influential discussion about the role of amateurs in creating public knowledge using science and technology.</p>
<p>Project Vision (<a title="http://symphysis.wordpress.com/designing-for-converging-cultures-a-diploma-project/" href="http://symphysis.wordpress.com/designing-for-converging-cultures-a-diploma-project/">htt p://symphysis.wordpress.com/designing-for-converging-cultures-a-diplo&#8230;</a>) is an ongoing project here in Bangalore that uses new media (i.e. web 2.0, sensors, physical computing, interactive story-building software, locative media like mobiles and GPS) to develop forms of intimate science where urban, poor, school-aged students run their own experiments and communicate first-hand experiences with nature and their environment.</p>
<p>Moon Vehicle is a community project maintained by Joanna Griffin (<a title="http://www.aconnectiontoaremoteplace.net" href="http://www.aconnectiontoaremoteplace.net/">http://www.aconnectiontoaremoteplace.net</a>) that bridges storytelling, artifacts, and arts-based methodologies to create peer communities between the Indian Space Research Organization (ISRO), astronomy buffs, schoolchildren, and others in order to reconstitute new narratives of science and technology as they apply to satellites, space exploration and the once and future missions to the moon.</p>
<p>Another timely example comes from Denmark.  The Rethink exhibition (<a title="http://www.rethinkclimate.org/" href="http://www.rethinkclimate.org/">http://www.rethinkclimate.org/</a>) combines contemporary art into political debates surrounding climate change responses in anticipation of Copenhagen.</p>
<p>In the US, The Center for Post-Natural History (<a title="http://postnatural.org/" href="http://postnatural.org/">http://postnatural.org/</a>) takes on biotech and the conversion of biological organisms to intellectual property.</p>
<p>There are many, many others. But I think it&#8217;s safe to say that they have had varying impact and effect. Unfortunately (in my view) we haven&#8217;t yet developed a coefficient of art to assess its effect on other domains. Some of the examples I have cited have a distinctly critical edge. Others are more about raising awareness or, more to the point, about connecting different social communities and groups (e.g. science practitioners and schoolchildren).</p>
<p>One of the most important things I have learned in the last few years about public engagement with science comes from the field of science and technology studies. Sociologists, philosophers, and historians have started to demonstrate the value of media (especially visual) in the production of science and technology and the resolution of debates about scientific truth and public acceptance. The production of artifacts, objects, and &#8220;things we can wrap our heads around&#8221; is very important it turns out.</p>
<p>I think the lessons from history and sociology leads to some clarifying questions such as &#8220;What is the material basis for engagement?&#8221; and &#8220;What is engagement made of and where does it live?&#8221;</p>
<p><strong>Part 2.</strong></p>
<p><strong>My perspectives</strong><br />
Many of my perspectives on public engagement are shaped by my experiences as both a practicing scientist studying evolution, ecology and behavior in lab and field settings, as an artist and designer working to develop communication and engagement tools, and now working to assess options for better decision making in public health, energy, and infrastructure.</p>
<p>As a biologist, my perspective is further shaped by host-parasite dynamics and their implications for disease in populations. I am also influenced by network science and complex systems. As such, the interaction is the focal point of engagement. How the interaction is created and maintained is significant for me.</p>
<p>As a designer, so-called design thinking influences my approach to engagement. This often means thinking critically about how the engagement process can transpire as part of everyday life–that is, part of the daily routine that people struggle with and recreate everyday.</p>
<p>I think the questions raised in previous posts about the motivation behind &#8220;science&#8217;s&#8221; engagement with the &#8220;public&#8221; and who makes up the &#8220;public&#8221; are critical because they help to identify the costs and benefits of engagement and the location of engagement as it pertains to the public. Still I think we need to constantly open up our assumptions further to scrutiny.</p>
<p><strong>Of Scientists and Risk</strong><br />
I know scientists to be a very heterogeneous community involved with many others in the production of knowledge. In general, the people are exceedingly nice, driven by their own curiosity and desire to create understanding that will make a difference, however far downstream. Science, however, is also composed of lots of others, including the organisms and the tools used to develop new hypotheses and results. By far the most practical defining feature might be its place–where it is done and how that place structures the kind of interactions that in turn lead to what we call new knowledge.</p>
<p>Let&#8217;s be clear. In the West, science and by extension public health is hardly the product of scientists alone. Many individuals are involved from students, to researchers, financial managers, glassware technicians, viruses, lab rats, secretaries, publishers, reviewers of literature, politicians, middle-school teachers, clergy, university boards, ethics review panels, biotech company shareholders, news media and so on. All of these individuals are possibly working to do one thing–identify sources of risk and manage the uncertainty that arises out of the everyday interactions of people and their environment. If they can scrape out a living in the meantime, all the better for them. So yes, in a sense I would also say that because risk and uncertainty are trying to be minimized, science and technology have a lot to do with securing and locating ways to create wealth. And yes, all of this scales greatly with the complexity of the science (think: CERN or the HapMap project).</p>
<p>I prefaced this as part of the Western tradition 1) because it is of direct lineage from Christian emphasis on divine intervention and design, and 2) because I have found that (in Asia at least) very different traditions underlie the identification of risk and the communication of uncertainty. My sense is that in Asia these are intrinsically related to variation in the ordering of time, and I&#8217;m anxious to discuss this with others that know more than I do.</p>
<p><strong>&#8220;The Public&#8221;, User Needs, and Witnessing</strong><br />
On the public side, I would prefer to say civil society–that is those who are engaged in social contracts relating to economics, technology, common goods, governmentality and so on. And I agree that it is correct to say that it is an even more heterogeneous group.</p>
<p>One way to think about civil society is much like designers think of their users. There is a simple axiom that underscores the work of many successful designers: user needs drive the acquisition of a product or service. Public heath knowledge and science can be that product. Yes, this is a very functionalist way of looking at it, but this principle of participatory design involves end users in the design process to help ensure that it meets user needs and is usable. It has been a successful strategy for architecture, software, and business (the customer is always right, right?). Why should science and its cognitive technologies be an exception?</p>
<p>By adopting user perspectives the scientific community can recognize that its practices may or may not resonate with user needs: socially, by ensuring equal access for disenfranchised groups, economically: by creating new opportunities for capital development and financial transactions, and politically: by improving the quality, speed, and sensitivity of social technologies to the needs of local users. It&#8217;s not that science doesn&#8217;t already do these things. It just isn&#8217;t always evident to the average user. In the realm of health, sometimes it&#8217;s just a matter of making the benefits clear so that they justify whatever costs there are in the user&#8217;s mind.</p>
<p>One of my favorite case studies come from evolution and its approximately 50% public acceptance in the United States. Margret Evans, a psychologist at the University of Michigan, studies some of the ways that children, potential users of evolutionary theory and biology, acquire evolutionist and creationist beliefs. Evans describes how Western religious and philosophical traditions emphasize essentialism, teleology, and intention, and in the process limit the cognitive appeal of natural explanations for the origins of species. She argues that because these ideas tend to show up repeatedly in public representations, they constrain the inferential reasoning capacities of the developing mind. It’s an observation that suggests science’s own predilection for categorization is at the root of evolutionary biology’s social friction.</p>
<p>I think these cognitive biases come into play often, for good and bad. I&#8217;ll want to describe some others, but I need to take a detour first.</p>
<p><strong>Engagement, Stories, Suspense, Scenarios, and Fallacies</strong><br />
I personally feel that if scientists, policy-makers, and funding bodies are willing to involve cultural workers like artists and designers in the process of science and its associated applications, there is good news for broader participation because they cultural workers tend to excel at reconfiguring essentialist categories, and they often like to do it in public. There is some indication that this may be a general rule because visualization involves so much codification, creation of meaning, and translation of concepts and ideas into tangible, material artifacts for cognition and discourse. In effect, the sensory object is a vector for witnessing.</p>
<p><strong>Witnessing</strong><br />
In their book, Leviathan and the Air Pump, authors Steven Shapin and Simon Schaffer describe three types of public witnessing of science: the direct performance of experiments in social spaces (imagine if the laboratory were a chapel or temple), reporting experimental methods in a manner that enables someone to replicate the experiments themselves (like primary journal articles that recount the plot), and virtual witnessing by producing in a reader&#8217;s mind an image of an experimental scene that displaces the need for direct witness or replication (this, I argue, is much like a story in someone&#8217;s mind constructed from the plot). We need more of this public witnessing if science is going to connect with society in a dynamical way.</p>
<p><strong>Suspense and Narration</strong><br />
The idea of witnessing in science is intimately tied to the production of suspense in narrative. Richard Allen discusses suspense in his book about [Alfred] &#8220;Hitchcock&#8217;s Romantic Irony&#8221;. Allen cites Meir Sternberg&#8217;s distinction that, &#8220;suspense derives from a lack of desired information concerning the outcome of a conflict that is to take place in the narrative future, a lack that involves a clash of hope and fear; whereas curiousity is produced by a lack of information that relates to the narrative past, a time when struggles have already been resolved, and as such it often involves and interest in information for its own sake.&#8221; So when thinking about public engagement we should decide if we desire to create curiosity or suspense and design our process accordingly. Allen also incorporates Ian Cameron&#8217;s view that suspense is a &#8220;channeling of emotions&#8221;. Clearly emotions can be powerful, but how and why? In Allen&#8217;s analysis, suspense is something that happens in us as we are forced to take up the prospect of narrative outcomes that are contrary to the ones we desire. Suspense is constructed out of moral uncertainty, balancing our expectations with potential outcomes.</p>
<p>Allen discusses Hitchcock and develops descriptions of two types of suspense: pure and impure. Pure suspense is broad and objective, prolonged by tension, delay, and narration that is unrestricted, moving between vantage points and locations. It leads to an anxious uncertainty and an increased expectation of a bad outcome as the deadline looms. Arbitrary delays segment time and increase the tension because a bad outcome seems close at hand. Often, the audience sees a threat before the protagonist and surprise happens through the manipulation of time. The outcome almost always favor of the moral victory, especially in popular media.</p>
<p>Impure suspense on the other hand is local and subjective. It is developed from points of view that provide different sources of knowledge often through the eyes of the protagonists and antagonists, keeping the audience informed while the characters remain unwitting. Deadlines are set early on and acceleration commonly heightens the alert attentiveness of the spectators who are active participants in the construction of the suspense. Knowledge is not made by the director. It is made by the audience in cooperation with the information provided to the characters. All too often, the audiences senses the outcome before the characters do by filling in blanks sources of meaning that haven&#8217;t been provided. Impure suspense favors empathy for the character, as if we were living through them. The moral outcome is less certain and often unrealized.</p>
<p>The difference between surprise and suspense is also relevant. This passage from a conversation between Francois Truffaut and Alfred Hitchcock in the book Hitchcock/Truffaut helps to make the difference clear.</p>
<p><em>&#8220;We are now having a very innocent little chat. Let us suppose that there is a bomb underneath this table between us. Nothing happens, and then all of a sudden, “Boom!” There is an explosion. The public is surprised, but prior to this surprise, it has seen an absolutely ordinary scene, of no special consequence. Now, let us take a suspense situation. The bomb is underneath the table and the audience knows it, probably because they have seen the anarchist place it there. The public is aware that the bomb is going to explode at one o’clock and there is a clock in the decor. The public can see that it is a quarter to one. In these conditions this same innocuous conversation becomes fascinating because the public is participating in the scene. The audience is longing to warn the characters on the screen: “You shouldn’t be talking about such trivial matters. There’s a bomb beneath you and it’s about to explode!”</em></p>
<p><em> &#8220;In the first case we have given the public fifteen seconds of surprise at the moment of the explosion. In the second we have provided them with fifteen minutes of suspense. The conclusion is that whenever possible the public must be informed.&#8221;</em></p>
<p><strong>Suspenseful Science?</strong><br />
My reason for taking this detour is to try to show some of the different narrative techniques that can be used in the construction of public health engagement and of science in the collective mind of civil society. Curiosity, surprise, and suspense (pure/impure) are all narratives tactics for engagement.</p>
<p>Curiosity is important for people attending to and learning on their own, but I don&#8217;t think it necessarily develops in people unless the benefits are of satisfying it are known to them.</p>
<p>Surprise is also relevant and critical to sensations of astonishment–and of being placed in a new reality that will cause dissonance and therefore growth.</p>
<p>Suspense, while composed and related to surprise and curiosity, has a more pedagogical function. It builds up knowledge of scenes and constraints using what I think Shapin and Schaffer described as virtual witnessing. The audience/spectators build the story themselves, creating it from the narration and plot to fit their own needs, and to adapt it to their own context and location-based experience. I think this is especially true for impure suspense because pure suspense rings of master narratives and the hindsight needed to create contrasts among moral outcomes. Life is not so much like that. Impure suspense allows us to decide the moral outcome during the process. We are never sure if we have chosen the right one, and we may not know even after the &#8220;movie&#8221; has ended.</p>
<p>So how can public engagement efforts use suspense to build better acclimation and participation among its audiences?</p>
<p><strong>Scenarios and Fallacies</strong><br />
One possibility lies in the construction of scenarios about the future. Scenarios are descriptions of alternative future states where narration helps to articulate the shape and distribution of actors, procedures, and resources. Scenarios can be general or highly detailed, and they can be shown or represented in a variety of ways from verbal description, acting or role playing, visualization and imagery.</p>
<p>I&#8217;ve recently delved into the techniques of scenario development. They serve a number of important functions for individuals and organizations. The most important is perhaps building out aspirations and ideas of what the future could hold–even if the present lacks those characteristics. In this way preferred futures can be imagined, but even when the future is imagined to contain destructive relationships, it aids the processes of critical thinking and adaptation. For individuals, recognizing opportunity and constraint is the first step to capitalizing on it or avoiding its pitfalls. Arjun Appadurai has been highly influential in defining aspirations, or the capacity to aspire to a better future, as an important feature of cultural capacity. Scenarios, as extensions of aspirations, are a way to work forward, to rearrange the systems and see what new hybrids emerge and how they might affect well-being.</p>
<p>For organizations, scenarios can help create common ground. The dredge up assumptions and interactions to create a big picture where knowledge can be exchanged. When scenarios are combined with games and simulations, they provide an opportunity to work through challenging situations, to create memories of the future, and out of these take the confidence to undertake critical adaptive change without incurring any of the risks that real experiences entail.</p>
<p>One of the discussion themes asked what happens when artists and others &#8216;misinterpret&#8217; the science or present it in a biased or misleading way. Rather than seeing this as something necessarily counterproductive, creative interpretations provide circumstantial detail that may be critical for the social fluency of science. A creative depiction of evolutionary technologies, such as Chris Landau&#8217;s The Flocking Party (<a title="http://theflockingparty.com/" href="http://theflockingparty.com/">http://theflockingparty.com/</a>), should therefore be seen as a &#8216;minority report’, suggesting possible avenues for experimentation or areas of conflict between science and society.</p>
<p>On the contrary, critics of scenarios have argued that they aren&#8217;t effective in the development of policy precisely because of the detail they incorporate into their &#8216;worlds&#8217;. Morgan and Granger (2007) have argued that scenarios come with an implicit expectation of liklihood–that any particular scenario is more likely to occur in the future. As I already stated, predicting the future is not a goal for scenarios, but critical responsiveness to uncertainty is. Morgan and Keith based their argument on a common fallacy (and I will include another) that I think are important for us to consider as we take on public engagement through narrative.</p>
<p>In adding detail to a scenario or, let&#8217;s say, a compelling tale of science, we create compounding descriptions that run the risk of invoking the conjunction fallacy. A frequent example was developed by psychologists Amos Tversky and Daniel Kahneman. They gave respondents the statement:</p>
<p>Linda is 31 years old, single, outspoken, and very bright. She majored in philosophy. As a student, she was deeply concerned with issues of discrimination and social justice, and also participated in anti-nuclear demonstrations.</p>
<p>and asked: Which is more probable?<br />
1.	Linda is a bank teller.<br />
2.	Linda is a bank teller and is active in the feminist movement.</p>
<p>Logic and probability tell us that #1 is more probable since it is increasingly unlikely that she is both a bank teller and active in the feminist movement.</p>
<p>The issue here is that we want to include more detail and visualization in our stories, but in doing so we possibly risk compounding peoples&#8217; expectation of what is and is not likely to happen.</p>
<p>Vividness is another concern. According to wikipedia, &#8220;The logical fallacy of misleading vividness involves describing an occurrence in vivid detail, even if it is an exceptional occurrence, to convince someone that it is a problem. Although misleading vividness does little to support an argument logically, it can have a very strong psychological effect because of a cognitive heuristic called the availability heuristic.&#8221;</p>
<p>The availability heuristic says that we often place events we have just seen or experienced in our memory more prominently, even if we know them to be less frequent occurrences. I can&#8217;t tell you how many times my Mom called me late in the evening when I was in college to warn me abut something she might have just seen on the evening news as a possible risk. The detail that many forms of media and engagement provide can also bias judgments that we would otherwise weigh more carefully.</p>
<p>I think somewhere there is a sweet-spot. I like this account of The Critical Art Ensemble as a group that routinely replicates scientific experiments in public spaces such as malls and parks in an effort to publicly verify political claims ranging from the presence of GMOs in the food chain to the terror threat of biological warfare. One of CAE&#8217;s projects with co-collaborator Beatriz de Costa is described by Regine Debatty from the blog we-make-money-not-art this way:</p>
<p><em>GenTerra is essentially a participatory &#8220;theater&#8221;…Scientists and artists are talking the public through the process and implications (whether they are purely profit-driven or feature some utopian qualities) of transgenics. Materials are then provided to allow people to get a hands-on experience by creating their own transgenic organism…After that they become actively involved in risk assessment by deciding whether or not to release bacteria from one of petri dishes of the release machine.</em></p>
<p>Even if the feedback generated doesn’t make it back to the lab or policy office, it’s a form of participatory design that seeks out users of science.</p>
<p>Another example was developed in Europe and has now spread. Some of you may have read about Science Shops as one possible form of engagement that pits user needs in direct contact with professional researchers. Here is a blog post about this that I wrote awhile back (<a title="http://blog.cstep.in/?p=319" href="http://blog.cstep.in/?p=319">http://blog.cstep.in/?p=319</a>).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.semeiotica.com/2010/02/public-engagement-art-and-narration-of-science-technology-development/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Think About Science</title>
		<link>http://www.semeiotica.com/2010/02/how-to-think-about-science/</link>
		<comments>http://www.semeiotica.com/2010/02/how-to-think-about-science/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 04:29:51 +0000</pubDate>
		<dc:creator>gharp</dc:creator>
				<category><![CDATA[critical theory]]></category>
		<category><![CDATA[interdisciplinary]]></category>
		<category><![CDATA[making it public]]></category>
		<category><![CDATA[narration]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[semantics]]></category>
		<category><![CDATA[teaching and learning]]></category>

		<guid isPermaLink="false">http://www.semeiotica.com/?p=401</guid>
		<description><![CDATA[There is a fantastic series of podcasts produced by the CBC a few years back. The podcasts interviews many noted historians, philosophers, sociologists, and scientists to help distill what science is, how it&#8217;s claims to knowledge and facts are produced, and what many of the critical themes and questions are that science has to wrestle [...]]]></description>
			<content:encoded><![CDATA[<p>There is a fantastic series of podcasts produced by the CBC a few years back.  The podcasts interviews many noted historians, philosophers, sociologists, and scientists to help distill what science is, how it&#8217;s claims to knowledge and facts are produced, and what many of the critical themes and questions are that science has to wrestle with including objectivity, fallacies of &#8220;historicity-turned-relativism&#8221;, and others.</p>
<p>Many influential authors contribute including: Richard Lewontin, Peter Gallison, Lorraine Daston, Steven Shapin, Bruno Latour, and James Lovelock..among many others.</p>
<p>You can download all the podcasts here:<br />
<a href="http://castroller.com/podcasts/inrecentyears?page=1">http://castroller.com/podcasts/inrecentyears?page=1</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.semeiotica.com/2010/02/how-to-think-about-science/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>8 Digital Media and Learning Proposals about Energy &amp; Climate Adaptation, 3 Outliers, and 3 about Water</title>
		<link>http://www.semeiotica.com/2010/02/8-digital-media-and-learning-proposals-about-energy-climate-adaptation-3-outliers-and-3-about-water/</link>
		<comments>http://www.semeiotica.com/2010/02/8-digital-media-and-learning-proposals-about-energy-climate-adaptation-3-outliers-and-3-about-water/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 18:49:26 +0000</pubDate>
		<dc:creator>gharp</dc:creator>
				<category><![CDATA[community interaction design]]></category>
		<category><![CDATA[digital design]]></category>
		<category><![CDATA[interdisciplinary]]></category>
		<category><![CDATA[proposals]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[teaching and learning]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.semeiotica.com/?p=396</guid>
		<description><![CDATA[After ManU went up 2-0 against Arsenal I started browsing and commenting on the submissions to this year&#8217;s Digital Media and Learning Competition that the MacArthur Foundation and HASTAC run each year. Some observations: Lots of games and game-like labs in the mix. Art/Sci is now officially mainstream. Climate and Sustainability are BIG social issue [...]]]></description>
			<content:encoded><![CDATA[<p>After ManU went up 2-0 against Arsenal I started browsing and commenting on the submissions to <a href="http://www.dmlcompetition.net/pligg/index.php?category=learninglabs">this year&#8217;s Digital Media and Learning Competition</a> that the MacArthur Foundation and HASTAC run each year.</p>
<p><strong>Some observations:</strong></p>
<ul>
<li> Lots of games and game-like labs in the mix.</li>
<li> Art/Sci is now officially mainstream.</li>
<li> Climate and Sustainability are BIG social issue themes in the sci/tech proposals.</li>
<li> Lots of brands in the mix (Exploratorium, National Park Service, xlabs, Media Lab, Eyebeam, etc)</li>
</ul>
<p>But after culling through them for an hour and a half, I think I got a good sampling of the 800 or so submissions to the Learning Labs track. Here are a few that seemed interesting, relevant and promising&#8230;.to things I&#8217;m interested in..</p>
<p><strong>ENERGY &amp; CLIMATE ADAPTATION</strong></p>
<p><span style="color: #800000;"><a href="http://dmlcompetition.net/pligg/story.php?title=340">Empowering Collaboration between Students and Vulnerable Communities in Three Degreesâ€™ Real-World Climate Justice Seminar</a></span></p>
<p><span style="color: #800000;"><a href="http://dmlcompetition.net/pligg/story.php?title=243">Energy Game</a></span></p>
<p><span style="color: #800000;"><a href="http://dmlcompetition.net/pligg/story.php?title=402">The Wild Life Virtual Barnyardâ€¦ Saving The Planet One Climate Cartoon At A Time! </a></span></p>
<p><span style="color: #800000;"><a href="http://dmlcompetition.net/pligg/story.php?title=130">Powerhouse: A Social Game That Teaches Players About Energy Efficiency</a></span></p>
<p><span style="color: #800000;"><a href="http://dmlcompetition.net/pligg/story.php?title=186">Climate Changers: An MMO virtual lab game to save a planet</a></span></p>
<p><span style="color: #800000;"><a href="http://dmlcompetition.net/pligg/story.php?title=397">Young People Take the VITAL SIGNS of Climate Change, Build Scientific Habits of Mind </a></span></p>
<p><span style="color: #800000;"><a href="http://dmlcompetition.net/pligg/story.php?title=221">Disadvantaged Youth Exploring Sustainable Energy Collaboratively Through Video Games</a></span></p>
<p><span style="color: #800000;"><a href="http://dmlcompetition.net/pligg/story.php?title=257">Pooling Resources Project [Prp]</a><br />
</span></p>
<p><strong>OUTLIERS</strong></p>
<p><span style="color: #800000;"><a href="http://dmlcompetition.net/pligg/story.php?title=791">EpiLab: Student-led epidemiology and public health surveillance in a global network of high school classrooms</a></span></p>
<p><span style="color: #800000;"><a href="http://dmlcompetition.net/pligg/story.php?title=889">HowStuffisMade &amp; HowitcanChange: participatory platform to change the most toxic of global human activities.</a></span></p>
<p><span style="color: #800000;"><a href="http://dmlcompetition.net/pligg/story.php?title=814">Hackteria</a><br />
</span></p>
<p><strong>WATER</strong></p>
<p><span style="color: #800000;"><a href="http://dmlcompetition.net/pligg/story.php?title=258">On the H2O Case</a></span></p>
<p><span style="color: #800000;"><a href="http://dmlcompetition.net/pligg/story.php?title=740">Dry Land, Grey Water, Green Future: Interactive STEM Learning Through Gathering and Visualizing Environmental Data</a></span></p>
<p><span style="color: #800000;"><a href="http://dmlcompetition.net/pligg/story.php?title=799">Water Case Studies: Exploring Social History and Environmental Impact to Create Collaborative Solutions</a></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.semeiotica.com/2010/02/8-digital-media-and-learning-proposals-about-energy-climate-adaptation-3-outliers-and-3-about-water/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ulat Bansi: Designing Water Futures</title>
		<link>http://www.semeiotica.com/2009/01/ulat-bansi-designing-the-future-of-water-use/</link>
		<comments>http://www.semeiotica.com/2009/01/ulat-bansi-designing-the-future-of-water-use/#comments</comments>
		<pubDate>Thu, 08 Jan 2009 04:09:08 +0000</pubDate>
		<dc:creator>gharp</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[community interaction design]]></category>
		<category><![CDATA[ecoregionalism]]></category>
		<category><![CDATA[india]]></category>
		<category><![CDATA[proposals]]></category>
		<category><![CDATA[sculpture]]></category>
		<category><![CDATA[teaching and learning]]></category>
		<category><![CDATA[watercasting]]></category>

		<guid isPermaLink="false">http://www.semeiotica.com/?p=361</guid>
		<description><![CDATA[Ulat bansi from CEMA on Vimeo.]]></description>
			<content:encoded><![CDATA[<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3189790&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3189790&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>
<p><a href="http://vimeo.com/3189790">Ulat bansi</a> from <a href="http://vimeo.com/user486227">CEMA</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.semeiotica.com/2009/01/ulat-bansi-designing-the-future-of-water-use/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Watercasting Day 2</title>
		<link>http://www.semeiotica.com/2008/09/watercasting-day-2/</link>
		<comments>http://www.semeiotica.com/2008/09/watercasting-day-2/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 14:58:31 +0000</pubDate>
		<dc:creator>gharp</dc:creator>
				<category><![CDATA[boundary objects]]></category>
		<category><![CDATA[cognitive justice]]></category>
		<category><![CDATA[community interaction design]]></category>
		<category><![CDATA[design ecology]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interdisciplinary]]></category>
		<category><![CDATA[making it public]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[network entrepreneurship]]></category>
		<category><![CDATA[teaching and learning]]></category>
		<category><![CDATA[watercasting]]></category>

		<guid isPermaLink="false">http://www.semeiotica.com/?p=357</guid>
		<description><![CDATA[The first day was organized to enumerate problems and the criteria by which to evaluate responses to those problems. The second day focused on our responses as &#8216;designers&#8217; and the methods that we could use to find tactical responses to the difficult problems posed by water (and the lack thereof). We began by discussing what [...]]]></description>
			<content:encoded><![CDATA[<p>The first day was organized to enumerate problems and the criteria by which to evaluate responses to those problems.  The second day focused on our responses as &#8216;designers&#8217; and the methods that we could use to find tactical responses to the difficult problems posed by water (and the lack thereof).<br />
<img class="alignleft" src="http://farm4.static.flickr.com/3293/2898094019_ca3f6190c8.jpg" alt="water water everywhere" width="420" height="315" /><br />
We began by discussing what it is that designers do.  I asked students what is is that artists and designers do?  I asked the students to describe what they felt was their strongest characteristic as an artist/ designer.  Surprisingly, almost all of them described characteristics that were domain-free and overwhelmingly social.  I showed them Burt&#8217;s (2002) concept from sociology of a network entrepreneur, and we used his assessment tool to see how individual personalities and the class as a whole tended towards network entrepreneurship.</p>
<p>We continued by discussing Bowker and Star&#8217;s (1999) article about classifications an boundary objects.  I expanded the initial discussion by showing them examples according to Star and Griesemer&#8217;s four types of boundary objects. We came to realize that boundary objects do and could play an important role in mediating different groups, particularly those that might have conflicting goals.<br />
<img class="alignleft" src="http://farm4.static.flickr.com/3051/2898085255_2ec045ff57.jpg" alt="spigot" width="420" height="315" /><br />
We concluded the morning session by sharing candidate solutions to the difficult problems posed by water.  A couple of these dealt with making groundwater (and its hidden concerns) visible &#8216;above the ground&#8217;.  This would be a metaphor to build on later that day.</p>
<p>In the afternoon, I showed them <a href="http://www.bruno-latour.fr/virtual/">Paris: Invisible City</a> and navigated through the multimedia map- a demonstration of all that helps to construct Paris as a city.  With this in hand, we questioned how we come to describe the components of a city and how existing ways of seeing are, perhaps, constrained by existing representations.  We discussed sex differences in navigation as one example relating to how maps are rendered and what it means for cognitive justice.  We started to see that all of the components of a city- its water systems, street systems, entertainment systems- are constructed in numerous places and not just at the sites of consumption.  <img class="alignleft" src="http://farm4.static.flickr.com/3271/2898063749_04a94c7514.jpg" alt="water transport" width="420" height="315" /></p>
<p>As the afternoon waned, we adjourned to the water cooler in the corner of the room where we were able to have a refreshing drink and a new perspective on the networks that supported our taking that sip. We reflected and surmised deeply all of the actions and passing of signs, documents, and behaviors that are needed to make sure that the water cooler is there when we need it, that it tells a particular story, and what we miss when we take is existence for granted.  WE connected it to the electricity plant, to the staff that keep it clean and full of water, to a history associating the color blue with water, to the friendliness of &#8216;eco friendly&#8217; technology, to the construction people who built the building, to the architects and the central planning board whose permits probably had something to do with the fact that it was in the southwest corner and very near the bathrooms whose water systems run all alongside the building there.<img class="alignleft" src="http://farm4.static.flickr.com/3022/2898894118_58a88d4faf.jpg" alt="un-stackable, slow for distribution, good for the hips" width="420" height="315" /></p>
<p>We all shared what technical skills we had after that&#8230;from illustration, film shooting and editing, writing, 3-D rendering, and so on.  We decided that we would make boundary objects as our designs and solutions for creating awareness and solving problems associated with water&#8217;s future.  We decided we would make films to share our scenarios because they carry stories and build empathy.  We decided that we would be like the tide, starting from shore and moving out to sea, returning to shore with our collections and documentation, moving back out again during the interim, and then back again&#8230;to sea what we can see.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.semeiotica.com/2008/09/watercasting-day-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Watercasting Day 1</title>
		<link>http://www.semeiotica.com/2008/09/watercasting-day-1/</link>
		<comments>http://www.semeiotica.com/2008/09/watercasting-day-1/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 13:19:12 +0000</pubDate>
		<dc:creator>gharp</dc:creator>
				<category><![CDATA[boundary objects]]></category>
		<category><![CDATA[cognitive justice]]></category>
		<category><![CDATA[community interaction design]]></category>
		<category><![CDATA[design ecology]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interdisciplinary]]></category>
		<category><![CDATA[making it public]]></category>
		<category><![CDATA[network entrepreneurship]]></category>
		<category><![CDATA[teaching and learning]]></category>
		<category><![CDATA[watercasting]]></category>

		<guid isPermaLink="false">http://www.semeiotica.com/?p=356</guid>
		<description><![CDATA[We started by looking at the neologism &#8216;watercasting&#8217;, coined for the purposing of re-imagining what it is that we would be doing in the class.  Casting for the purpose of making a mold, a cast that one would find in theatre or film, to broadcast, and even futurecasting were brought up by some of the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://farm4.static.flickr.com/3087/2894008545_925b1d86a1.jpg" alt="think, pair, share" width="420" height="315" />We started by looking at the neologism &#8216;watercasting&#8217;, coined for the purposing of re-imagining what it is that we would be doing in the class.  Casting for the purpose of making a mold, a cast that one would find in theatre or film, to broadcast, and even futurecasting were brought up by some of the participants.</p>
<p>We discussed difficult and wicked problems by comparing them to tame ones such as one would find in science and engineering.  We formed groups based on complementary zodiac signs (in part to introduce forms of classification and grouping).  Students were asked to develop symbols or logos for each of the characteristics of difficult problems as described in Horst and Rittel (1973).  This required them not only to have read but to work toward synthesizing that information in the form of a visual response.</p>
<p>We ended the morning session by brainstorming and expanding a list of difficult problems associated with water. Pairs of students articulated the problems and then as a class we grouped them according to the themes they seemed to be suggesting.<br />
<img class="alignleft" src="http://farm4.static.flickr.com/3202/2894856950_1d1145767c.jpg" alt="brainstorming and expanding" width="420" height="315" /><br />
After lunch I introduced the students to twitter and kluster, software platforms for 1) assembling a symphony of interactions around water in the case of twitter, and 2) choosing among proposed solutions in the case of kluster.</p>
<p>I asked students to come to the class with examples of good and bad design from around Srishti.  They described many instances, and for a minute it seemed as if it would be a &#8216;crib&#8217; session about the things the students didn&#8217;t like.  Instead, we found out that things we might perceive as being &#8216;designed&#8217; were often vestigial or happenstance.  We also used examples of so-called bad design to recognize was it is that we value that seemed to be missing.  In this way we turned these examples into opportunities as we transitioned into finding a list of criteria that we could use to evaluate or responses to difficult problems over the course of the semester.<img class="alignleft" src="http://farm4.static.flickr.com/3129/2894011401_270bd33006.jpg" alt="residue" width="420" height="315" /></p>
<p>We ended the afternoon session by compiling a list of these criteria as a first step towards understanding what kinds of traits our designs should have if they were going to be progressive responses.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.semeiotica.com/2008/09/watercasting-day-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
