semeiotica
evolutionary design ecology

Archive for india

Community Interaction Design

This semester I have the pleasure of being able to lead and help two teams of students create engaging, socially-embedded, interactive design projects. The experience was a success both for me and the students. I learned a lot about my students and what they needed to do excellent work. I think we also found some new ways of working here at Srishti that may prove valuable in the long-term.

The teams also took part in a competition in which the winning team is invited to present their work at the Microsoft Research Design Expo, part of the Faculty Summit held in Redmond, WA in late July. We’re all looking forward to attending because we are very proud of the students’ accomplishments.

The ‘Moon Vehicle’ project consisted of a system to create interactive storytelling experiences around themes of the moon, space exploration and colonization, and India’s forthcoming launch of the Chandrayaan-I moon satellite.

Screen captures from the \'Moon Vehicle\' project design.

The Moon Vehicle team’s design developed in part from the Bangalore Space and Culture Initiative, an interdisciplinary endeavor of artists, scientists, designers, and technologists that began in late September, 2007 and coordinated by Srishti, NIAS, and ISRO.

The Play Revolution project changed many times, but it was always focused on the idea of building a socio-econo-technical system for improving the knowledge-networking opportunities of children living in slums in and around Bangalore.
slumView
The lab itself and the social interactions were influenced in part by the GROCS lab at the University of Michigan. Thanks go to Linda Kendall-Knox for her willingness to share aspects of their process.

The course started as a relatively straightforward user interface design series of topics, but this plan was quickly abandoned for a more socially-embedded model that would adapt to the different concerns and questions we were going to encounter. The primary article guiding this process was entitled “Products and Practices: Selected Concepts from Science and Technology Studies and from Social Theories of Consumption and Practice” (Ingram et al. 2007). The article stressed six stages of technological adoption: acquisition, scripting, appropriation, assembly, normalization, and practice.
We used these stages to guide our design process.

The students were given a design brief that consisted of two challenges: one consisting of Srishti’s existing commitments to cultural, educational, artistic,and design-based engagements with society, and another consisting of a more general challenge to design a user interface and/or interactive experience around the theme of learning and education. They were asked to develop a project that synthesized these challenges into one unique approach that incorporated the concerns, commitments, and constraints that were implicitly and explicitly embedded in the issues raised.

The theme of this year’s competition was “Learning and Education”, and students were challenged to design a user interface and/or interactive experience around the theme of learning and education that improves the daily life of a wide variety of users through learning and education, promotes creativity and curiosity in new topics, demonstrates novel ways of providing instruction, and rethinks education systems and tools.

For more on the project, visit their site.

In the Nature of Experiment


IN THE NATURE OF THE EXPERIMENT from srishti on Vimeo.

This is a short video about the Center for Experimental Media Arts, the lab where I work.

Silking Systems

Extracting Yarn from CocoonsCooperation and mutualism among humans and other species has spanned the landscape for thousands of years. This is particularly evident in the silk industry here in the southern Indian State of Karnataka where almost every woman wears a silk sari. The silk industry in Karnataka is massive. Visitors here will find silk shops on most main streets. The city of Mysore is one very well-known production center for silk (akin to Bordeaux for wine or Darjeeling for tea), and although Karnatakan silk production has fallen in recent years (perhaps due to development and water shortage), it still accounts for almost 50% of India’s total silk output.

This semester a group of my students undertook the task of documenting the silk production process as it occurs in Karnataka. They visited several sites ranging from a rural handloom enterprise to industrial mills and retail outlets. They prepared themselves by looking at precedents from similar art and design students looking at how things are made. They also focused their investigations by first reading the Design for Sustainability Guide. In this way, they managed their engagement for the purposes of producing actionable knowledge to foster sustainable design practices.

Comparing Wastewater and Fresh SourcesOne of the outputs of their research is this account of silk production. I found it detailed, well-researched (though I would have preferred more footnotes and cited references), and informative. I think it also illuminates the degree to which these students understand their processes and are willing and able to identify parts of the systems for further exploration.

Geography for Development

Screenshot of one of the mapunity community interfaces.
Last week I visited the Mapunity folks who are building projects at NSRCEL in the Indian Institute of Management, Bangalore. They are a really great, super-keen group dedicated to building IT solutions for the purposes of development…often using geographic systems as a segue to action. I think they are most well-known for their work on the Bangalore Traffic Information System, which, if you’ve visited Bangalore recently, you know how bad the traffic is here.

The Mapunity folks are creating tools for users to make their own maps for whatever purpose they choose. The ones I like the most are these, dealing with innovation in rural parts of India. Here is where local, user based solutions to problems like disease control in cumin crops or remedies for animal wounds can be mapped to particular areas and described.

http://honeybee.mapunity.org/main
and a regional innovation listing here: http://ruralinnovations.mapunity.org/main

More projects are in the works, and they were working on a new interface even as we talked. Go check them out…maybe even create your own community!

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