semeiotica
recombining contemporary art, design strategy and life science

Archive for ecoregionalism

National Intelligence and Climate Change

This intelligence assessment on climate change came out a couple of months ago and had a bit of coverage in the press, NPR especially.

National Intelligence Assessment on Climate Change (PDF)

The compelling section of the report was its recognition of its own limitations, and the kinds of tactics that the intelligence community needs to better understand complexity and difficult social, economic, and environmental issues.

Our analysis could be greatly improved if we had a much better understanding and explanation of past and current human behavior. Continued research to model social human dynamics at the individual and society level would support this improved understanding. This would necessitate the ability to integrate social, economic (infrastructure, agriculture, and manufacturing), military, and political models. Continued research in these efforts—while a significant challenge—could have high analytical payoff. In the interim, assessing the future of a society’s evolution will by necessity be a scenario-driven exercise and an imprecise science. The continued use of outside experts is critical to our success.

It’s somewhat comforting to know that at least the intelligence community is starting to learn that it takes diverse groups of people and disciplinary perspectives to solve difficult problems. Who knows, maybe they will even be willing to seek out non-traditional perspectives from the arts and/or oppositional discourses in their futurecasting.

The Owl Project

The Owl Project is a community space for interacting with owls in their natural habitat. I stumbled across it while visiting the MIT Media Lab. It is part of the Ecology Media group that “explores the potential of computational media as access point to natural systems and global ecology”.

Try exploring the aviary to hear some owl sounds!

The Owl Project

3.5 billion mobile sensors: opportunities for public health research

Mobile Technology for Social ChangeThis is an interesting report I came across from a UN-Vodaphone partnership designed to provide “research and recommendations on how to use technology and telecom tools to effectively address some of the world’s toughest challenges” (found via THDblog)

The story I was most interested in was Case Study 10: Environmental Monitoring with Mobile Phones (Ghana) carried out by Intel Research. I was struck by this paragraph, detailing the convergence of locative sensing and personal health status:

Another area for further exploration is the ability of mobile sensing to contribute to public health by linking health with environmental factors that have not been available before. For example, even though we know that there is a link between asthma symptoms and air pollution, previously it was not possible to directly correlate an individual’s symptoms with their exposure to air pollutants. Measuring people’s lung performance while measuring ambient air pollution exposure could shed new light on the links between air pollution and asthma, perhaps resulting in better treatments.

Clearly there are many thorny privacy concerns, but that’s the difficult (and fun) part to work out and begin to address.

Still, I think this example is on the mark in trying to link infrastructure, natural or man-made and population health patterns.

Vision for Future Interactions

I was up this morning thinking about the kinds of spaces, communities and interactions I would like to see.  Somewhere between physical computing, synthetic biology, evolutionary ecology, and design is a space where species can speak and be recognized by each other, where urban infrastructure becomes adaptive in the space of days and not decades, where the threshold of difference is lowered to such a degree that new networks between otherwise unrelated groups and individuals can find common ground.

Perhaps for the first time, I am beginning to see how things can be connected for the purpose of builing empathy.  Whereas previously, I think the difficult work of etting to know a species was largely out of many peoples’ desires and time banks, perhaps there are now ways of making the opportunities both immediate and resource-efficient.

Rather than always seeking to decouple tightly-linked host-parasite relationships, can we find ways to make new ones…perhaps ones that can grow into mutualisms and symbioses?  Is hardwiring a step in the process?  What are the costs, benefits, sources and sinks?  Can we create or link networks of co-dependence?  What models of covariation should we adopt: linear, dominance, epistatic, topological?

Community Interaction Design

This semester I have the pleasure of being able to lead and help two teams of students create engaging, socially-embedded, interactive design projects. The experience was a success both for me and the students. I learned a lot about my students and what they needed to do excellent work. I think we also found some new ways of working here at Srishti that may prove valuable in the long-term.

The teams also took part in a competition in which the winning team is invited to present their work at the Microsoft Research Design Expo, part of the Faculty Summit held in Redmond, WA in late July. We’re all looking forward to attending because we are very proud of the students’ accomplishments.

The ‘Moon Vehicle’ project consisted of a system to create interactive storytelling experiences around themes of the moon, space exploration and colonization, and India’s forthcoming launch of the Chandrayaan-I moon satellite.

Screen captures from the \'Moon Vehicle\' project design.

The Moon Vehicle team’s design developed in part from the Bangalore Space and Culture Initiative, an interdisciplinary endeavor of artists, scientists, designers, and technologists that began in late September, 2007 and coordinated by Srishti, NIAS, and ISRO.

The Play Revolution project changed many times, but it was always focused on the idea of building a socio-econo-technical system for improving the knowledge-networking opportunities of children living in slums in and around Bangalore.
slumView
The lab itself and the social interactions were influenced in part by the GROCS lab at the University of Michigan. Thanks go to Linda Kendall-Knox for her willingness to share aspects of their process.

The course started as a relatively straightforward user interface design series of topics, but this plan was quickly abandoned for a more socially-embedded model that would adapt to the different concerns and questions we were going to encounter. The primary article guiding this process was entitled “Products and Practices: Selected Concepts from Science and Technology Studies and from Social Theories of Consumption and Practice” (Ingram et al. 2007). The article stressed six stages of technological adoption: acquisition, scripting, appropriation, assembly, normalization, and practice.
We used these stages to guide our design process.

The students were given a design brief that consisted of two challenges: one consisting of Srishti’s existing commitments to cultural, educational, artistic,and design-based engagements with society, and another consisting of a more general challenge to design a user interface and/or interactive experience around the theme of learning and education. They were asked to develop a project that synthesized these challenges into one unique approach that incorporated the concerns, commitments, and constraints that were implicitly and explicitly embedded in the issues raised.

The theme of this year’s competition was “Learning and Education”, and students were challenged to design a user interface and/or interactive experience around the theme of learning and education that improves the daily life of a wide variety of users through learning and education, promotes creativity and curiosity in new topics, demonstrates novel ways of providing instruction, and rethinks education systems and tools.

For more on the project, visit their site.

Silking Systems

Extracting Yarn from CocoonsCooperation and mutualism among humans and other species has spanned the landscape for thousands of years. This is particularly evident in the silk industry here in the southern Indian State of Karnataka where almost every woman wears a silk sari. The silk industry in Karnataka is massive. Visitors here will find silk shops on most main streets. The city of Mysore is one very well-known production center for silk (akin to Bordeaux for wine or Darjeeling for tea), and although Karnatakan silk production has fallen in recent years (perhaps due to development and water shortage), it still accounts for almost 50% of India’s total silk output.

This semester a group of my students undertook the task of documenting the silk production process as it occurs in Karnataka. They visited several sites ranging from a rural handloom enterprise to industrial mills and retail outlets. They prepared themselves by looking at precedents from similar art and design students looking at how things are made. They also focused their investigations by first reading the Design for Sustainability Guide. In this way, they managed their engagement for the purposes of producing actionable knowledge to foster sustainable design practices.

Comparing Wastewater and Fresh SourcesOne of the outputs of their research is this account of silk production. I found it detailed, well-researched (though I would have preferred more footnotes and cited references), and informative. I think it also illuminates the degree to which these students understand their processes and are willing and able to identify parts of the systems for further exploration.

Geography for Development

Screenshot of one of the mapunity community interfaces.

Last week I visited the Mapunity folks who are building projects at NSRCEL in the Indian Institute of Management, Bangalore. They are a really great, super-keen group dedicated to building IT solutions for the purposes of development…often using geographic systems as a segue to action. I think they are most well-known for their work on the Bangalore Traffic Information System, which, if you’ve visited Bangalore recently, you know how bad the traffic is here.

The Mapunity folks are creating tools for users to make their own maps for whatever purpose they choose. The ones I like the most are these, dealing with innovation in rural parts of India. Here is where local, user based solutions to problems like disease control in cumin crops or remedies for animal wounds can be mapped to particular areas and described.

http://honeybee.mapunity.org/main
and a regional innovation listing here: http://ruralinnovations.mapunity.org/main

More projects are in the works, and they were working on a new interface even as we talked. Go check them out…maybe even create your own community!

Connectivity is Beautiful

Communicating with plants, environmental sensing, crowd-sourced science, ecosystem monitoring, when species meet…

BotanicallsTwitter

Botanicalls_Twitter

The Emerging Economy Report

The Emerging Economy Report is coming! This is a project I’ve been working on over the last few months. It’s been in development for almost a year and a half and represents research in seven countries, all of which have been identified as emerging economies. An emerging economy is a country that is experiencing sustained economic growth as a result of rapid informationalization and limited or partial industrialization. Economic growth in the information economy will continue to be driven by these emerging economies who will benefit from rapid informationalization, innovation, and ephemerilization of the economy, leapfrogging many of the requirements and costs of the Industrial Revolution.

eer image
We’ve been working to develop insights into global trends and user perspectives across seven nations including: India, China, Indonesia, Kenya, Brazil, Egypt, and South Africa. By examining specific case studies, visual research, economic trends, and user perspectives on (among other things) technology, access to information, heathcare, and economic resources, we have been able to create strategic knowledge for those wishing to do business in these emerging economies.

The 7 emerging economy countries studied in this report account for 46% of the world population. The report offers a variety of innovative recommendations that will help businesses engage with these economies.

Visit emergingeconomyreport.com to find out more.

What Does an STS Experimental Lab Do?

One of the questions that’s been nagging at me is if the CEMA lab that we’ve been building is an applied testing ground for Science, Technology and Society (STS) Theory and Practice. Wikipedia describes Science and technology studies (STS) as:

the study of how social, political, and cultural values affect scientific research and technological innovation, and how these in turn affect society, politics, and culture.

My interpretation is surely unidimensional, and I’m sure there are many examples of experimental media arts and technology spaces where critical questions are being addressed. Are there programs that take a specifically empirical approach to the propositions that come from STS and its metaview of science as it is practiced? Many of CEMA’s projects look at how technology and scientific enterprise are embedded in society and politics. Because we specifically implement creative art & design practices in the process, we seek to generate multidimensional perspectives that can further stimulate the ways in which artifacts are designed, situated, and discussed in culture and society. One of these outcomes may be so-called innovation. My curiosity leads me to wonder if the structures that STS identifies can be tested.

A recent article in Design Issues looked at how products and practices are linked under actor-network theory. The authors, Jack Ingram, Elizabeth Shove, and Matthew Watson, suggest that their concepts have the potential to bridge design and social theory. Studying processes of acquisition, specialization, scripting, appropriation, assembly, normalization and practice can lead one to recognize how artifacts, processes, and principles are tightly linked. These linkages may or may not lead to what Malcolm McCullough calls ‘deskilling’ – where individuals and their environment become increasingly estranged as infrastructural bias accumulates.

I suppose this is why I am excited about one of our students’ projects. Prayas Abhinav has created Not Alone, which is more or less the Indian implementation of TXTmob. TXTmob was successfully used during the Democratic and Republican National Conventions for protesters to actively coordinate their movements and demonstrations. One of the interesting questions to come out of this is how the implementation of this very socio-political technology will fare in India. What concerns and questions need to be addressed? I think Prayas is taking an interesting tactic by formulating the distribution of Not Alone as a form of social intervention designed to aid those in need.

What’s interesting to me is how technologies and scientific structures can be compared across landscapes to reveal how large-scale ecosociopolitical trends shape the differences in how technology and science are practiced and interpreted. Shelia Jasanoff took this approach in her book, Design on Nature, when she compared different conceptions for when life “begins” in the US, UK and Germany. By showing how the differing legal and political approaches led to the formation of different definitions of life, she showed how abortion issues reproductive rights are scripted and normalized (my interpretation).

So I’m thinking about all of this because I have long been interested in male-biased infection patterns which are especially prevalent in affluent countries. I started thinking about these patterns and how they might relate to Malcolm’s description of ‘deskilling.’ Are biological relationships like those between host and parasite affected and influenced by infrastructure and artifacts degrading or biasing over time? Is this a ratcheting effect and, if so, is it at all similar to the ratchet effect experienced by asexual populations as they diminish genotypic variation each generation through selection? Do landscape effects like the differences in infrastructure in the U.S. versus India contribute to this? hmmm…

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