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	<title>semeiotica &#187; design ecology</title>
	<atom:link href="http://www.semeiotica.com/category/design-ecology/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.semeiotica.com</link>
	<description>evolutionary design ecology</description>
	<lastBuildDate>Mon, 07 Nov 2011 07:47:10 +0000</lastBuildDate>
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		<title>A Brief for Collaborative Design</title>
		<link>http://www.semeiotica.com/2011/07/a-brief-for-collaborative-design/</link>
		<comments>http://www.semeiotica.com/2011/07/a-brief-for-collaborative-design/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 14:43:13 +0000</pubDate>
		<dc:creator>gharp</dc:creator>
				<category><![CDATA[community interaction design]]></category>
		<category><![CDATA[complex systems]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[design ecology]]></category>
		<category><![CDATA[proposals]]></category>
		<category><![CDATA[teaching and learning]]></category>

		<guid isPermaLink="false">http://www.semeiotica.com/?p=854</guid>
		<description><![CDATA[TweetThis is a talk I gave at the Pacific Northwest College of Art (PNCA) for their Masters of Fine Arts program in Collaborative Design (MFACD). In the talk I outlined how I would respond to so-called wicked problems using the tools and practices of an academic program in collaborative design.  
The more interesting thing [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton854" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.semeiotica.com%2F%3Fp%3D854&amp;via=gharp&amp;text=A%20Brief%20for%20Collaborative%20Design&amp;related=&amp;lang=en&amp;count=none&amp;counturl=http%3A%2F%2Fwww.semeiotica.com%2F2011%2F07%2Fa-brief-for-collaborative-design%2F" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.semeiotica.com/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p>This is a talk I gave at the Pacific Northwest College of Art (PNCA) for their Masters of Fine Arts program in Collaborative Design (MFACD). In the talk I outlined how I would respond to so-called wicked problems using the tools and practices of an academic program in collaborative design.  </p>
<p>The more interesting thing to come out of the talk for me was a brief introduction to the concept of a <em>coefficient of art</em> in the context of indirect reciprocity for cooperation in and among groups (see pg 4).</p>
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		<title>Insights on the Architecture of Collaborative Design</title>
		<link>http://www.semeiotica.com/2011/06/insights-on-the-architecture-of-collaborative-design/</link>
		<comments>http://www.semeiotica.com/2011/06/insights-on-the-architecture-of-collaborative-design/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 20:35:27 +0000</pubDate>
		<dc:creator>gharp</dc:creator>
				<category><![CDATA[architecture]]></category>
		<category><![CDATA[community interaction design]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[design ecology]]></category>
		<category><![CDATA[service design]]></category>

		<guid isPermaLink="false">http://www.semeiotica.com/?p=836</guid>
		<description><![CDATA[TweetI recently visited Stanford University&#8217;s school of design.  They have put a lot of effort into uncovering how infrastructure affects collaborative spaces for design use and practice, or rather, what design groups need to really succeed.  Click the image for a pdf (1mb) of insights they turned into enabling resources for collaborative and design activities.

Thanks [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton836" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.semeiotica.com%2F%3Fp%3D836&amp;via=gharp&amp;text=Insights%20on%20the%20Architecture%20of%20Collaborative%20Design&amp;related=&amp;lang=en&amp;count=none&amp;counturl=http%3A%2F%2Fwww.semeiotica.com%2F2011%2F06%2Finsights-on-the-architecture-of-collaborative-design%2F" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.semeiotica.com/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p>I recently visited Stanford University&#8217;s school of design.  They have put a lot of effort into uncovering how infrastructure affects collaborative spaces for design use and practice, or rather, what design groups need to really succeed.  Click the image for a pdf (1mb) of insights they turned into enabling resources for collaborative and design activities.</p>
<p><a href="http://www.semeiotica.com/wp-content/uploads/2011/06/archCollabDesign.pdf"><img class="alignleft size-large wp-image-837" title="" src="http://www.semeiotica.com/wp-content/uploads/2011/06/archCollabDesign-388x600.jpg" alt="" width="560" height="" /></a></p>
<p>Thanks to Scott Witthoft for his great tour!  There&#8217;s also <a href="http://www.fastcompany.com/1638692/11-ways-you-can-make-your-space-as-collaborative-as-the-dschool">an article here from FastCompany outlining heuristics for generating better collaborative infrastructure</a>.</p>
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		<title>Connecting the Dots&#8230;Out of Order.</title>
		<link>http://www.semeiotica.com/2011/06/830/</link>
		<comments>http://www.semeiotica.com/2011/06/830/#comments</comments>
		<pubDate>Wed, 08 Jun 2011 20:37:15 +0000</pubDate>
		<dc:creator>gharp</dc:creator>
				<category><![CDATA[boundary objects]]></category>
		<category><![CDATA[complex systems]]></category>
		<category><![CDATA[cybernetics]]></category>
		<category><![CDATA[design ecology]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[heterarchy]]></category>
		<category><![CDATA[interdisciplinary]]></category>
		<category><![CDATA[maps]]></category>
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		<category><![CDATA[network entrepreneurship]]></category>
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		<category><![CDATA[technology]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.semeiotica.com/?p=830</guid>
		<description><![CDATA[TweetThe Institute for the Future&#8217;s (IFTF) 2010 Map of the Decade is part of their annual Ten-Year Forecast which uses foresight and scenario planning to help organizations navigate change.  Entitled &#8220;The Future is a High-Resolution Game&#8221;, the research materials demonstrate the re-emergence of games as a systematic process for positive change.

	
	Map of the Future
IFTF [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton830" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.semeiotica.com%2F%3Fp%3D830&amp;via=gharp&amp;text=Connecting%20the%20Dots%26%238230%3BOut%20of%20Order.&amp;related=&amp;lang=en&amp;count=none&amp;counturl=http%3A%2F%2Fwww.semeiotica.com%2F2011%2F06%2F830%2F" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.semeiotica.com/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p>The Institute for the Future&#8217;s (IFTF) 2010 Map of the Decade is part of their annual <a href="http://www.iftf.org/tyf">Ten-Year Forecast </a>which uses foresight and scenario planning to help organizations navigate change.  Entitled &#8220;The Future is a High-Resolution Game&#8221;, the research materials demonstrate the re-emergence of games as a systematic process for positive change.</p>
<div class="img alignleft" style="width:400px;">
	<img src="http://1.bp.blogspot.com/-46q5UuyH6iI/TeT25KvgREI/AAAAAAAACXA/Cssh7VSUEDc/s400/map+of+the+decade.JPG" alt="" width="400" height="400" />
	<div>Map of the Future</div>
</div>IFTF uses a variety of strategies to help groups understand and interpret macro-level trends across several functional areas including carbon, water, power, cities, and identity. The long term goal is to use these sensemaking activities to meet diverse economic, technological, social, political, and ecological challenges. For organizations it is often the case that the interpretation and implementation can be difficult to connect.  As foresight and sensemaking tactics become better honed to organizations of different sizes, structures, and cultures, so will the tools that help dedicated individuals in organizations recognize emerging landscapes AND translate those insights into priorities.</p>
<p>One key in making these translations is the ability to connect macro level processes to micro level behaviors – and everything in between.  IFTF took a different tactic towards games as a tool for their 2010 map of the decade, and I think it helps move us in that direction of positive change.</p>
<p>IFTF has been at the forefront of what some call gamification – the systematic use of game mechanics for the development of positive psychology, practice, action, and cooperative dynamics.  As IFTF&#8217;s Director of Game Development describes, games are put together with a goal, rules, a feedback system and voluntary participation.  So it&#8217;s pretty easy to see how game mechanics can connect with operational challenges such as problem solving, productivity, and personal growth within organizations.</p>
<p><a href="http://hbr.org/2011/06/synthesis-how-games-could-save-the-world/ar/2">Critics argue</a> that in most organizations and real-world situations things are pretty fuzzy, conflicted, and confusing. Agreeing on goals, rules, feedback systems, and participation can be difficult obstacles to begin with.  But I think that is why games are tools that help us move in positive directions.  We don&#8217;t often want to spend too much of our time arguing over goals; we&#8217;d rather just get on with it, play/work hard, and feel good about what we accomplish.</p>
<p>Th polling organization Gallup conducts surveys among employees every year across thousands of organizations worldwide asking hundreds of questions. THREE of those questions where employees responded positively turn out to be <a href="http://en.wikipedia.org/wiki/Employee_engagement">the largest human factors for organizations that are successful.</a></p>
<ol>
<li>I have a commitment to quality.</li>
<li>I know what my job and/or role is, and</li>
<li>I trust my leadership.</li>
</ol>
<p>Organizations are set up to accomplish a wide array of highly-complex tasks.  No one person can keep track of everything. So in order to get things done, people have to simplify their overall cognitive load. They have to eliminate many conflicts and sources of confusion to deal with what they know and how it relates to new challenges. Game mechanics (goals, rules, feedback, participation) can be vectors for the above three factors, and more importantly they systematize them within organizational processes – something good human resource departments struggle to do everyday.</p>
<p>Think about it. I trust my leadership so I don&#8217;t always need to reevaluate the goals. Check. I know what my role is so the rules are clear. Check. I have a commitment to quality which means that I show up to participate and when I get feedback I self-correct to improve what I&#8217;m doing. Check.</p>
<p>I think the differences there have a lot to do with focus – of setting priorities and knowing what to spend one&#8217;s time on – especially when things go awry.  We often get distracted, but even when we don&#8217;t human, social, and technological systems are always out of sync.  Sometimes they connect and we may even experience periods of intense connectivity, creativity, and productivity.  <a href="http://www.odemagazine.com/doc/70/Q&amp;A-Albert-L%C3%A1szl%C3%B3-Barab%C3%A1si/">Albert-Laszlo Barabasi calls these bursts</a>.  So I suppose one of the benefits of the scenario platform IFTF uses is its ability to concentrate social interactions to achieve these bursts.  We always need some latent time to process, connect, and search further. Maybe that&#8217;s why IFTF does the Map just once a year <img src='http://www.semeiotica.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>One element of IFTF&#8217;s Map of the Decade is &#8220;The Happiness Kit&#8221;.  It&#8217;s a platform for helping people ruminate on the kinds of transitions that could lead to more happiness in the world.  There are a few standard tools of the foresight practice included like writing headlines from the future to identifying events that might shape or be shaped by the trends. There are also points where participants can identify new services, communities, and practices.</p>
<p>In science and technology sociologist Bruno Latour&#8217;s book <em>Reassembling the Social</em>, he looks specifically at groups, actions, objects, and facts as sources of uncertainty in the emergence of new technologies or innovation paradigms.  These highly social elements tend to reveal themselves when controversies emerge.  They help shape our future when, for example, a nuclear plant melts down and new groups, objects or facts insert themselves into society.  Most recently at the Fukushima nuclear plant, it was formerly an established fact that the leaked radiation was 10% of Chernobyl disaster.  Now as a society we are learning much more about nuclear radiation leakage models and their diversity when it is revealed that two different groups used two different models.  The fact has been revised to 20%.  We also know much more now about the safety mechanisms at nuclear facilities, especially the roles of strange monsters like emergency generators, vents, and containment vessels.  Groups we never really paid attention to, methods of establishing facts, and objects with strange names all the sudden appear as important factors for how we think about the future.  Kits like the IFTF Happiness Kit help us by working through some of them before they emerge from other events.</p>
<p>The kit also works to identify the actors involved in these transitions – as well as the distribution of those that are happy and those that are not.  Understanding the distribution and abundance of elements in a system is important when we consider that rare things may become more prevalent and ubiquitous things sometimes disappear.  William Gibson is famously quoted, &#8220;The future is already here — it&#8217;s just not very evenly distributed.&#8221;  As we consider technological diffusion, development, and knowledge-networking, one of the questions we have to ask is how the future can be more evenly distributed.  I&#8217;m not sure I know the answer, but I think that getting more explicit about the social-technological-ecological networks that individuals live in can help.  <a href="http://www.semeiotica.com/wp-content/uploads/2011/04/systemgraph2.png">This graph of system elements in a rural farmer&#8217;s immediate grasp</a> might be one step towards understanding, for example, the diffusion of organic farming methods and how they interlink with new sources of income and time for alternative activities.</p>
<p>Overall the thing I like the best about the map of the decade is its ability to use foresight methods while leaving open space for individual interpretations.  Some scenario techniques can lead to overarching narratives which create sources of bias.  In IFTF&#8217;s platform, it appears that participants are encouraged to apply the trends to their immediate organizations and processes (although I cannot be sure since I&#8217;m reading the product and not the use-context).  My sense is that it&#8217;s more of a constructionist approach than the methods used by Royal Dutch Shell or the Global Business Network (for a critique see: <a href="http://www.wlv.ac.uk/PDF/uwbs_04%20WP004-04%20Wright.pdf">Wright 2004; pdf</a>) which define opposing axes and use those for story generation. The way IFTF does it is to throw out a variety of results, new ideas, patterns, and processes – allowing users to pick and choose where to apply them.  It&#8217;s a more humble approach (if I may say so) that stems from the simple proposition that we can&#8217;t really predict what is going to happen and neither can we take everything into account.  The point is attenuate our mental models towards things that we think will matter – so that when they become relevant – we notice them.</p>
<p>Still I think there are opportunities to bring greater resolution and hence greater relevance to the process.  While the Map of the Future helps deal with actors and events, I think it gets less explicit in areas that matter a lot.  More important than who or what is why.  The goals that actors have lays out different sets of procedures for attaining those goals.  So it&#8217;s important to demonstrate how goals and the ways that actors achieve those goals converge on other elements.  For example, resources and boundaries are areas that can undergo rapid restructuring or remain relatively stable over time.  Helping people make explicit predictions about the direction and magnitude of these changes is helpful for understand the complex dynamics of interacting systems.</p>
<p>Similarly, rules, conflicts, and the outcomes of conflicts are specific pivot points for change.  What helps us navigate change well is being able to understand the implications on all side of those transformations.  Whiles rules, conflicts, and outcomes are somewhat embedded in the IFTF process, how can we support thinking about how they would change and what changes they would bring in turn to the procedures or boundaries shared by different actors?</p>
<p>I think these additional elements can be added to these types of foresight exercises with little additional cost.  And they yield a huge benefit of allowing the results and products of foresight exercises – namely the knowledge generated – to be transferred to the engineers that develop computational simulations.  Actors, Goals, Procedures, Boundaries, Rules, Resources, Conflicts and Outcomes are all the basics of putting together agent-based simulation models that allow us to look at the interactions and assumptions of our exercises and turn it into sustained practice.</p>
<p>After all, wouldn&#8217;t it be really cool if the Future WAS a High Resolution Game?</p>
<p>You can find the <a href="http://www.iftf.org/2010Ten-YearForecast">Institute for the Future’s Research Materials in their online library.</a> Plus it has really good graphic design &#8212; yea!</p>
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		<title>The Value of Lying: What Normal Science Doesn&#8217;t Get</title>
		<link>http://www.semeiotica.com/2011/05/the-value-of-lying-what-normal-science-doesnt-get/</link>
		<comments>http://www.semeiotica.com/2011/05/the-value-of-lying-what-normal-science-doesnt-get/#comments</comments>
		<pubDate>Fri, 20 May 2011 15:14:16 +0000</pubDate>
		<dc:creator>gharp</dc:creator>
				<category><![CDATA[design ecology]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[narration]]></category>
		<category><![CDATA[preferences]]></category>
		<category><![CDATA[public health]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[symbolic systems]]></category>

		<guid isPermaLink="false">http://www.semeiotica.com/?p=818</guid>
		<description><![CDATA[TweetThe CDC&#8217;s done a really smart thing. They lied. They created an entirely &#8220;unscientific&#8221; risk to respond to a completely &#8220;scientific&#8221; human bias.  The CDC provided an emergency management and disaster preparedness plan in case of a Zombie Apocalypse.  This says two things to me: 1) the CDC is serious enough in its priorities [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton818" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.semeiotica.com%2F%3Fp%3D818&amp;via=gharp&amp;text=The%20Value%20of%20Lying%3A%20What%20Normal%20Science%20Doesn%26%238217%3Bt%20Get&amp;related=&amp;lang=en&amp;count=none&amp;counturl=http%3A%2F%2Fwww.semeiotica.com%2F2011%2F05%2Fthe-value-of-lying-what-normal-science-doesnt-get%2F" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.semeiotica.com/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p>The CDC&#8217;s done a really smart thing. They lied. They created an entirely &#8220;unscientific&#8221; risk to respond to a completely &#8220;scientific&#8221; human bias.  The CDC provided an emergency management and <a href="http://emergency.cdc.gov/socialmedia/zombies_blog.asp" target="_blank">disaster preparedness plan in case of a Zombie Apocalypse. </a> This says two things to me: 1) the CDC is serious enough in its priorities to ignore the <a href="http://en.wikipedia.org/wiki/Boundary-work">boundary work</a> that usually goes on in science organizations that tries to keep culture and science separate, and 2) they understand that human bias often impedes our ability to prepare for more &#8220;rational&#8221; risks.</p>
<p>So I would call this a media coup – especially<del datetime="2011-05-20T15:49:34+00:00"> if (as I suspect) there was a huge spike in visits to their site</del> <a href="http://www.baltimoresun.com/features/zap-cdc-zombie-apocalypse-warning-cra20110519,0,5330432.story">since the story crashed the server</a>.  I&#8217;m sure it helped that some people are actually predicting a zombie apocalypse this weekend.<br />
<!-- BUTTON EMBED CODE STARTS HERE --><a title="If you're ready for a zombie apocalypse, then you're ready for any emergency. emergency.cdc.gov" href="http://emergency.cdc.gov/socialmedia/zombies_blog.asp?s_cid=emergency_004"><img class="alignleft" style="width: 300px; height: 250px; border: 0px;" src="http://www.cdc.gov/images/campaigns/emergency/zombies2_300x250.jpg" alt="If you're ready for a zombie apocalypse, then you're ready for any emergency. emergency.cdc.gov" /></a><!-- BUTTON EMBED CODE ENDS HERE --><br />
What I like about this is the acknowledgment that people are interested in fiction at least as much as they are in reality. As a scientist or policy maker in disaster management, it&#8217;s worth recognizing that people aren&#8217;t going to respond or think a certain way just because it makes the most rational sense.  Zombies may make more sense because they tap into deeper fears and hopes and long-held <a href="http://www.press.uchicago.edu/ucp/books/book/chicago/O/bo3622687.html">narratives that are embedded in our cultural fabric</a>.</p>
<div class="img alignright size-full wp-image-826" style="width:303px;">
	<a href="http://www.semeiotica.com/wp-content/uploads/2011/05/post-normal.png"><img src="http://www.semeiotica.com/wp-content/uploads/2011/05/post-normal.png" alt="" width="303" height="252" /></a>
	<div>post-normal science</div>
</div>Humans have all sorts of biases, and instead of assuming that people are going to just believe elements of science based on their rationality, we ought to start mixing the science with some more compelling narration.  This may be a good indicator of its practical value of working with a paradigm of post-normal science.  <a href="http://en.wikipedia.org/wiki/Post-normal_science">Post-normal science</a> is typically characterized by cases where facts are uncertain or contested and values are in dispute.  Because so much of science and its applications relies on us to make rational choices, and yet we often don&#8217;t, there&#8217;s a case to be made that the transition of new scientific meaning from discovery to practice is post-normal because it is highly influenced by our <a href="http://www.scribd.com/doc/30548590/Cognitive-Biases-A-Visual-Study-Guide">cognitive biases</a>.  </p>
<p>Using zombies to carry the more important message of preparedness &#8211; and the specific steps to take – is way more important than the reality of a zombie apocalypse.  Then again, better safe than sorry! </p>
<p>Evolutionary biologists take note!</p>
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		<title>This is Service Design Thinking: new toolkit</title>
		<link>http://www.semeiotica.com/2011/02/this-is-service-design-thinking-new-toolkit/</link>
		<comments>http://www.semeiotica.com/2011/02/this-is-service-design-thinking-new-toolkit/#comments</comments>
		<pubDate>Fri, 11 Feb 2011 16:43:18 +0000</pubDate>
		<dc:creator>gharp</dc:creator>
				<category><![CDATA[community interaction design]]></category>
		<category><![CDATA[design ecology]]></category>
		<category><![CDATA[service design]]></category>
		<category><![CDATA[teaching and learning]]></category>

		<guid isPermaLink="false">http://www.semeiotica.com/?p=730</guid>
		<description><![CDATA[Tweet
Open publication &#8211; Free publishing &#8211; More service design

]]></description>
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		<title>Organizational Design I</title>
		<link>http://www.semeiotica.com/2011/01/designing-organizations-i/</link>
		<comments>http://www.semeiotica.com/2011/01/designing-organizations-i/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 00:02:47 +0000</pubDate>
		<dc:creator>gharp</dc:creator>
				<category><![CDATA[cognitive justice]]></category>
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		<guid isPermaLink="false">http://www.semeiotica.com/?p=711</guid>
		<description><![CDATA[TweetDesign is a sticky practice.  It is looped with contradictions, uncertainties, and material constraints.  Bringing something new into the world, be it an artifact or service raises challenges that few individuals can surmount – if at all.  Despite the dominant view that geniuses, visionaries, and otherwise crafty individuals are solely responsible for designed creations, organizations [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton711" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.semeiotica.com%2F%3Fp%3D711&amp;via=gharp&amp;text=Organizational%20Design%20I&amp;related=&amp;lang=en&amp;count=none&amp;counturl=http%3A%2F%2Fwww.semeiotica.com%2F2011%2F01%2Fdesigning-organizations-i%2F" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.semeiotica.com/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p>Design is a sticky practice.  It is looped with contradictions, uncertainties, and material constraints.  Bringing something new into the world, be it an artifact or service raises challenges that few individuals can surmount – if at all.  Despite the dominant view that geniuses, visionaries, and otherwise crafty individuals are solely responsible for designed creations, organizations play a far greater and often unattributed role.  Perhaps it is because of the aesthetic flair worked into the surface of the object or experience, or maybe it&#8217;s the personality of the driving individual that points us in the direction of these myths.  And they are myths, because even the most brilliant designer owes their success at the end of the day to at least one group – their participants, their users.  More likely is &#8220;rock-star&#8221; designers owe the production of a product or service to many more who inhabit a long chain in the process of design, implementation, and distribution.</p>
<div class="img size-full wp-image-713 alignleft" style="width:173px;">
	<a href="http://www.semeiotica.com/wp-content/uploads/2011/01/detroitindustrysouthwall.jpg"><img src="http://www.semeiotica.com/wp-content/uploads/2011/01/detroitindustrysouthwall.jpg" alt="" width="173" height="600" /></a>
	<div>Diego Rivera's &quot;Detroit Industry, South Wall&quot;</div>
</div>
<p>Somewhere along the chain of causation between creative individuals and their users there exists a group of people, places, ideas, and things that operate synchronistically and synergistically to develop ideas into concepts, concepts into prototypes, prototypes into experiences, experiences into practices, and practices into lessons.  These sets of translations encompass different skill sets and relationships, few of which are possible without deep and varied interactions across different environments.</p>
<p>Taking stock of an emerging design practice is something we do often these days.  I think it springs from places that have recognized and internalized failures for what they are – opportunities – and from people who embrace reflection as positive forces for learning and adaptive change.</p>
<p>Our environments are changing.  And they will continue to do so.  Even if we find pathways to design static landscapes that include fixed social interactions, the resources and habitat available to us and other species will remain in flux.  Consider that in 2008, we reached the threshold where 50% of the world&#8217;s human population resides in urban dwellings (and possibly also 50% of the world&#8217;s population of cockroaches, starlings, street dogs, and sewer rats).</p>
<p>It&#8217;s also true that the biosphere can no longer be considered &#8216;natural&#8217; in the same terms that 18th century Romantics did, as something pure, something to be conserved, something separate.  The landscapes of our contemporary experience are human enmeshed – neither dominated nor resistant to our desires to interact, to use, and to understand.  They show our preferences for stable communities supported by agriculture that reinforce a growing feedback loop between population growth and energy consumption.  The Anthropocene, as this epoch is now commonly referred to, places a point on some linear timeline where people demonstrated their best applications of the idea of progress. Perhaps it is only our external concept of the sublime that are disappearing from the human range of experience.</p>
<p>There is much greater landscape diversity than has ever existed, but certainly it is less inhabitable by the majority of the world biological diversity.  Landscape diversity is created not only by people and their continued interpretations of &#8220;safe&#8221; and &#8220;prosperous&#8221;, but also by animals and plants that push and get pushed into their own new and divergent niches.  Patches of materials are being collected and redistributed to form wild hybrids and pure spaces– bacteria-resistant surfaces, show rose gardens, crude oil-slicked sandy beaches, tourist-friendly rainforest, wildlife mobility solutions, skyscraper concrete pillars, semiconductors, and extra-terrestrial orbiting robots – to name just a few.</p>
<p>Each time new patches are created, they exemplify the desires and possibilities available for their inhabitants.  They provide food, space for living, courses for exercise, obstacles for navigation, challenges and threats between groups that aim to occupy more patches, places to hide, and places to trade. Evolutionary history has demonstrated that cooperation confers a significant strategic advantage to those who choose to communicate, share, and build together.  In human terms, one need only look at the migratory patterns of individuals from rural to urban settlements to understand that there is a direct and perceived economic advantage from sharing land, resources, infrastructure, and culture on people&#8217;s livelihoods – not to mention social mobility.</p>
<div class="img size-full wp-image-714 alignleft" style="width:160px;">
	<a href="http://www.semeiotica.com/wp-content/uploads/2011/01/flickr_1035.jpg"><img src="http://www.semeiotica.com/wp-content/uploads/2011/01/flickr_1035.jpg" alt="" width="160" height="596" /></a>
	<div>Detail from wall illustration at the Golden Temple, Namdroling Monastery, India</div>
</div>
<p>Design practices are widening. They are gaining breadth proportional to their influence on economic productivity, their ability to expand social engagement and political empowerment, and perhaps because of the impact that social studies of science and technology has provided to our appreciation of artifacts as catalysts for knowledge.  Scientists and technologists are viewed as inventors, individual carries of the modern ideal of progress.  We now recognize that images, laboratory spaces, institutions, public media, and mechanical parts play as significant a role in chance events, innovation, and the acquisition of scientific and technological dogma by civil society.</p>
<p>One of the implications of an expanded design practice is the gradual inclusion of organizations as &#8216;objects&#8217; for design.  Organizations were once the purview of managers, business executives, policy makers, and human resources consultants, but they can now be confidently lumped together with paint, plaster, and photo emulsion.</p>
<p>I&#8217;m sure this is raising red flags for some who read this, and it should.  It&#8217;s a scary proposition for some to think that individual behaviors can and should be designed and organized. But it is a fact that individual and group behaviors are already structured by the designed and so-called natural environment along with normalized social interactions and perceptions of social agency.  The only thing we gain by ignoring the structures that are already in place (albeit unconsciously) is the freedom from self-awareness, individual and collective agency to solve more challenging and complex problems.  The more we ignore these unconscious behaviors (eating habits for example) that already exist, the more they leads us into deep patterns and habits that can be difficult to get out of for reasons of fear, inexperience, ability, or just a lack of awareness.</p>
<p>This is not to say it is all negative.  If we had to pay attention to everything we did, we would fall apart from exhaustion while trying to make complicated decisions.  Many of our biases may have developed because they habituate us into safe spaces for interaction.  Unfortunately, as our societies and environments change, those safe spaces may be retreating, and it&#8217;s worth reflecting on our biases and how our individual and group dynamics promote infrastructures for flourishing.</p>
<p>Organizational management has become a major discipline of the 20th century with the adoption of increasingly complicated tasks and industrial processes.  It stands to become more integrated into our systems and psyche, but will management theories dominate – or will design envelop management in favor more distributed processes of self-organization consistent with cybernetics and decision theory?</p>
<p>Groups change, and so do their goals.  It is a part of life and society, and it always will be.  The questions that we ought to be asking is how, where, through whom, and when do they change?</p>
<p>There is ample evidence that organizational behavior is at the root of innovation and robustness across enterprises.  The shape and tenor of a group of people, each with different tasks, and working towards a common goal varies widely – not to mention the tasks, people and goals – and that&#8217;s assuming those goals are shared among the group members!  Without going into the theory and practice of organizational behavior for which there is a massive literature, I simply want to raise the point that organizational design may be a more recent practice and one that plays a role in or strategies for adaptation, sustainability, and inclusive growth.</p>
<p>In part II, I&#8217;ll look at some examples where designers are tackling organizational design as project and process.</p>
<div class="img aligncenter size-large wp-image-717" style="width:580px;">
	<a href="http://www.semeiotica.com/wp-content/uploads/2011/01/mural2.jpg"><img src="http://www.semeiotica.com/wp-content/uploads/2011/01/mural2-1024x427.jpg" alt="" width="580"  /></a>
	<div>Diego Rivera's &quot;Man at the Crossroads&quot;</div>
</div>
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		<title>Platforms for Co-Creation</title>
		<link>http://www.semeiotica.com/2010/11/platforms-for-co-creation/</link>
		<comments>http://www.semeiotica.com/2010/11/platforms-for-co-creation/#comments</comments>
		<pubDate>Thu, 04 Nov 2010 19:00:31 +0000</pubDate>
		<dc:creator>gharp</dc:creator>
				<category><![CDATA[community interaction design]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[design ecology]]></category>
		<category><![CDATA[digital design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[heterarchy]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[making it public]]></category>
		<category><![CDATA[network entrepreneurship]]></category>
		<category><![CDATA[preferences]]></category>
		<category><![CDATA[service design]]></category>
		<category><![CDATA[business]]></category>

		<guid isPermaLink="false">http://www.semeiotica.com/?p=695</guid>
		<description><![CDATA[TweetOn Tuesday evening I had the pleasure of meeting up with some fellow UM alums during an information session for the Ross Business School.  I didn&#8217;t graduate with an MBA; I did my MFA in the School of Art &#38; Design.  Nonetheless, I was welcomed and had the opportunity to share my perspectives [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton695" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.semeiotica.com%2F%3Fp%3D695&amp;via=gharp&amp;text=Platforms%20for%20Co-Creation&amp;related=&amp;lang=en&amp;count=none&amp;counturl=http%3A%2F%2Fwww.semeiotica.com%2F2010%2F11%2Fplatforms-for-co-creation%2F" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.semeiotica.com/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p>On Tuesday evening I had the pleasure of meeting up with some fellow UM alums during an information session for the Ross Business School.  I didn&#8217;t graduate with an MBA; I did my MFA in the <a href="http://art-design.umich.edu" target="_blank">School of Art &amp; Design</a>.  Nonetheless, I was welcomed and had the opportunity to share my perspectives on what makes Michigan different from other universities and experiences.  Actually, I think it is becoming increasingly relevant that students in art and design connect with business students and vice versa.</p>
<p>The highlight of the evening was a lecture by <a href="http://web.me.com/venkatr/cocreation/Profile.html" target="_blank">Venkat Ramaswamy</a>, Hallman Fellow of Electronic Business and Professor of Marketing at the Ross School of Business, <a href="http://www.umich.ecu" target="_blank">University of Michigan</a>.  During his visit to India he was launching his new book, <a href="http://powerofcocreation.com/" target="_blank">&#8220;The Power of Co-Creation&#8221;</a>, and he gave a very nice explanation of co-creation to the audience of prospective MBAs and Alums.</p>
<p>For me, the lecture was especially timely.  I have been diving deep into the theory and practice of service design for the last eight months.  My goal is to use knowledge of complex systems and dematerialized practices as options for thinking, teaching, and solving problems that can benefit from the engagement of multiple stakeholders.  Some of these problems range from the provision of water resources, delivery of health services, discovery of patterns in public health, the maintenance and design of infrastructure, or even <a href="http://thegamesweplayatsrishti.wordpress.com/2009/08/16/grades-as-information-transparency-flow-and-reliability/" target="_blank">how learning is measured and fed back into teaching and course content.</a></p>
<p>Prof. Ramaswamy&#8217;s talk focused on examples that demonstrated co-creation as a paradigm for value creation.  He provided a sample of instances where the design of platforms focuses on interactions between enterprise providers (supply chain, enterprise planning, customer relationship) on one hand – and stakeholders on the other.  The key part of the value creation lies in the assembly of a platform through which the process of engagement and co-creation can take place.  In this way, engagement happens first, enterprise second.</p>
<div class="wp-caption alignleft" style="width: 170px"><div class="img " style="width:160px;">
	<img src="http://oasis.seoul.go.kr/upload/realize/20101104_1000_421.jpg" alt="" width="160" height="160" />
	<div>Seoul OASIS co-creation &amp; planning includes the use of images to illustrate the suggestions.</div>
</div><p class="wp-caption-text">Seoul OASIS co-creation &amp; planning includes the use of images to illustrate the suggestions.</p></div>
<p>Venkat&#8217;s first example came from civic planning in Seoul, South Korea. <a href="http://oasis.seoul.go.kr/" target="_blank">OASIS is a platform for engagement with public services</a>.  It facilitates citizen engagement with the city council using a combination of online, video, and face-to-face platforms.  To make it an effective platform, complaints are not allowed – only suggestions.  The facilitators also ask/keep the suggestions limited to the goals that have already been determined.  So the question civic participants have to ask themselves is, &#8220;How do we achieve our goals?&#8221;</p>
<div id="attachment_836" class="wp-caption alignleft" style="width: 330px"><div class="img size-medium wp-image-836  " style="width:320px;">
	<a href="http://blog.cstep.in/wp-content/uploads/2010/11/civic-participation-in-Seoul-OASIS.jpg"><img src="http://blog.cstep.in/wp-content/uploads/2010/11/civic-participation-in-Seoul-OASIS-400x250.jpg" alt="" width="320" height="200" /></a>
	<div>Civic Participation in Seoul OASIS</div>
</div><p class="wp-caption-text">Civic Participation in Seoul OASIS</p></div>
<p>The participation process begin with (1) suggestions which get tagged by the participants.  The tags allow people to start structured (2) discussions of the ideas.  About 12% then get taken for (3) off-line examinations.  Eventually there are (4) Seoul OASIS meetings which are filmed live and where stakeholders and civic service providers get to interact.  Finally, a handful of suggestions make it to (5) implementation where the project gets documented along with benchmarks and other accountability checks.</p>
<div class="img size-medium wp-image-837 alignright" style="width:360px;">
	<a href="http://blog.cstep.in/wp-content/uploads/2010/11/Delhi-Traffic-Police-get-social.png"><img src="http://blog.cstep.in/wp-content/uploads/2010/11/Delhi-Traffic-Police-get-social-400x70.png" alt="" width="360" height="52" /></a>
	<div>Delhi-Traffic-Police-get-social</div>
</div>Another great example for India is how the Delhi Traffic Police have been using Facebook as a platform for accountability and peer pressure on Delhi&#8217;s citizens to follow the rules.  In some cases, the platform has even allowed citizens to establish some accountability on the part of the police as well.</p>
<p><a href="http://www.cajanavarra.es/en/" target="_blank">Caja Navarra</a> (Spain) is pioneering civic banking using engagement platforms to make an impact in the social sector.  It shows customers how much it makes from their savings and provides them with the ability to choose from an array of eight or so recipients of their social contributions.  The recipient organizations are further pushed to present how they use the money as a result of the participation.  The benefits also feed back to the bank&#8217;s ability to attract new customers.  By providing &#8220;gift cards&#8221; with preset amounts, new participants can log on and get involved with their donations.  Meanwhile, the bank is then able to show potential customers how their money would be used by Caja Navarra as opposed to the customer&#8217;s current bank.</p>
<div id="attachment_838" class="wp-caption alignleft" style="width: 350px"><div class="img size-medium wp-image-838" style="width:340px;">
	<a href="http://blog.cstep.in/wp-content/uploads/2010/11/gameful.png"><img src="http://blog.cstep.in/wp-content/uploads/2010/11/gameful-400x125.png" alt="" width="340" height="106" /></a>
	<div>The Gameful Leaderboard</div>
</div><p class="wp-caption-text">The Gameful Leaderboard</p></div>
<p>All of this reminded me of some other platforms that tie emerging enterprises with potential stakeholders.  <a href="http://www.kickstarter.com/discover" target="_blank">Kickstarter</a> is a new platform for ideas that need capital to get their projects off the ground.  Anyone can contribute, and it only depends on the project&#8217;s ability to pitch their idea – and maybe some well-placed social capital (<a href="http://blog.kickstarter.com/post/1480119596/tips-from-creators-and-beyond">here&#8217;s some tips</a> on managing a kickstarter project).  One <a href="http://www.kickstarter.com/projects/1163482373/gameful-a-secret-hq-for-worldchanging-game-develop" target="_blank">hugely successful project pitch</a> that was launched is <a href="http://gro.lufem.ag/" target="_blank">Gameful</a> (exceeding their funding goal by over 3000%). It&#8217;s an online Secret HQ for gamers and game developers who want to help change the world and make our real lives better.  The project&#8217;s developers did a really nice thing in pitching the project. They set of levels of giving, that mimicked some game tropes like secret entry points and awards.</p>
<p>Co-creation and service design are largely about the engagement that happens in the development of product and service offerings.  Later as we ate dinner, I asked Prof. Ramaswamy what it might mean to go beyond products and services.  What would happen, for example, if co-creation impacted the evolution of the core business model and plan?  Eric Beinhocker explores some of the conditions for how this might happen in his book, <em>The Origin of Wealth. </em>One of the central themes of the book revolves around how businesses themselves are a form of design.  The design of businesses encompasses how to understand the market and connected institutions, product and service offerings, operations, marketing and sales, strategy, and the organization itself.  If, as Beinhocker argues, business designs evolve over time through differentiation, selection, and amplification, then it stands to reason that co-creative platforms for engagement can distribute that work as well as just the product and service offerings.  The only question is where will it happen?</p>
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		<title>Quantitative Variation in Aspirational Capacity (updated!)</title>
		<link>http://www.semeiotica.com/2010/09/quantitative-variation-in-aspirational-capacity/</link>
		<comments>http://www.semeiotica.com/2010/09/quantitative-variation-in-aspirational-capacity/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 10:11:46 +0000</pubDate>
		<dc:creator>gharp</dc:creator>
				<category><![CDATA[community interaction design]]></category>
		<category><![CDATA[complex systems]]></category>
		<category><![CDATA[design ecology]]></category>
		<category><![CDATA[energy]]></category>
		<category><![CDATA[evolution]]></category>
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		<category><![CDATA[heterarchy]]></category>
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		<guid isPermaLink="false">http://www.semeiotica.com/?p=648</guid>
		<description><![CDATA[Tweet
	
	A Simple Model of Attachment

The image above was the first draft.  This is the second.  Thanks to Aliya for good, perceptive comments.

	
	attachmentModel_v2

Premises:
 Culture as the processes that allow the uptake of processes, procedures, information, beliefs, values and social norms.
Cultural affiliations are attachments.
Attachments and reattachments are limited (quantity) and constrained (quality) by pressures.
Aspiration is [...]]]></description>
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	<a href="http://www.semeiotica.com/wp-content/uploads/2010/09/attachmentModel.png"><img src="http://www.semeiotica.com/wp-content/uploads/2010/09/attachmentModel.png" alt="" width="540"  /></a>
	<div>A Simple Model of Attachment</div>
</div>
<p>The image above was the first draft.  This is the second.  Thanks to Aliya for good, perceptive comments.</p>
<div class="img alignleft size-full wp-image-665" style="width:540px;">
	<a href="http://www.semeiotica.com/wp-content/uploads/2010/09/attachmentModel_v2.png"><img src="http://www.semeiotica.com/wp-content/uploads/2010/09/attachmentModel_v2.png" alt="" width="540"  /></a>
	<div>attachmentModel_v2</div>
</div>
<p><strong>Premises:</strong></p>
<ul> Culture as the processes that allow the uptake of processes, procedures, information, beliefs, values and social norms.</p>
<p>Cultural affiliations are attachments.</p>
<p>Attachments and reattachments are limited (quantity) and constrained (quality) by pressures.</p>
<p>Aspiration is a cultural step in creating capability.</ul>
<address>Based in part on: Appadurai, A., 2004, &#8216;The Capacity to Aspire: Culture and the Terms of Recognition&#8217;, in Rao, V. and Walton, M., (eds.) Culture and Public Action, Stanford University Press, Palo Alto, California, pp 59-84. </address>
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		<title>John Thackara on Scenarios for Service Design + Health + Cuba</title>
		<link>http://www.semeiotica.com/2010/07/john-thackara-on-scenarios-for-service-design-health-cuba/</link>
		<comments>http://www.semeiotica.com/2010/07/john-thackara-on-scenarios-for-service-design-health-cuba/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 00:04:10 +0000</pubDate>
		<dc:creator>gharp</dc:creator>
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John Thackara : the future of service design (EN) from User Studio on Vimeo.
John Thackara, director of Doors of Perception, gives us his point of view on the future of service design in the public sector.
John Thackara, directeur de Doors of Perception, nous donne son point de vue sur l&#8217;avenir du design de service dans [...]]]></description>
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<p><a href="http://vimeo.com/13060971">John Thackara : the future of service design (EN)</a> from <a href="http://vimeo.com/userstudio">User Studio</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>John Thackara, director of Doors of Perception, gives us his point of view on the future of service design in the public sector.</p>
<p>John Thackara, directeur de Doors of Perception, nous donne son point de vue sur l&#8217;avenir du design de service dans le secteur publique.</p>
<p>July / Juillet 2010</p>
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		<title>The Shifting Balance of Design Practice</title>
		<link>http://www.semeiotica.com/2010/07/the-shifting-balance-of-design-practice/</link>
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		<pubDate>Mon, 12 Jul 2010 22:46:14 +0000</pubDate>
		<dc:creator>gharp</dc:creator>
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	Mountains and Landscapes as Heuristics
In the 1930s, evolutionary geneticist Sewall Wright pulled together research strands in the biology of inbreeding, the genetics of coat color in guinea pigs, statistical methods (including path analysis), and mathematics that codified the changes in gene frequencies in populations as a result of natural selection, mutation, and migration.
His resulting description [...]]]></description>
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	<a href="http://www.semeiotica.com/wp-content/uploads/2010/07/170420101617.jpg"><img src="http://www.semeiotica.com/wp-content/uploads/2010/07/170420101617-300x225.jpg" alt="" width="300" height="225" /></a>
	<div>Mountains and Landscapes as Heuristics</div>
</div>In the 1930s, evolutionary geneticist Sewall Wright pulled together research strands in the biology of inbreeding, the genetics of coat color in guinea pigs, statistical methods (including path analysis), and mathematics that codified the changes in gene frequencies in populations as a result of natural selection, mutation, and migration.</p>
<p>His resulting description of these threads set the stage for qualitatively different perspective on the evolutionary process.  Wright described his perspective as a &#8220;shifting balance&#8221; model of evolutionary change, and it highlighted the role of small populations in the transitions between periods of high and low fitness.  This pattern, which followed from his use of the term &#8220;drift&#8221;,  describes the fluctuations of gene frequencies that result from the random sampling of small populations.  This random sampling comes from mating in small populations that, because of chance, produces small deviations from the numbers of genes originally represented in the population.</p>
<p>Wright&#8217;s Shifting Balance perspective coincided with his introduction of the <a href="http://pespmc1.vub.ac.be/FITLANDS.html">adaptive landscape</a> as a term to describe the space in which random fluctuations of gene frequencies in small populations could push the populations away from adaptive peaks or periods in which they were reproductively successful, and which would in turn allow natural selection to push them towards new adaptive peaks – areas of differential reproductive success.</p>
<p>Though Wright&#8217;s perspective on evolution is controversial (in a generative way), the perspectives and tools that emerged from his ideas have endured.  For example, Wright&#8217;s work preceded algorithmic approaches to optimization problems in mathematics, networks (<a href="http://en.wikipedia.org/wiki/Traveling_salesman_problem" target="_blank">traveling salesman</a>), metallurgy (<a href="http://en.wikipedia.org/wiki/Simulated_annealing" target="_blank">simulated annealing</a>), and artificial intelligence – to name a few</p>
<p>The process of Shifting Balance is described as a series of three dynamic phases:</p>
<p><strong>Phase 1</strong>, <em>the exploratory phase</em>, the action of small groups explores new combinations. Most stay on the suboptimal fitness peak (reasonably successful), but some get caught in adaptive valleys (unsuccessful).</p>
<p>In <strong>Phase 2</strong>, <em>selection</em> causes the groups that are in the adaptive valleys to move toward new, higher-fitness peaks.</p>
<p>Finally, in <strong>phase 3</strong>, groups at higher fitness peaks send off <em>migrants</em> helping other groups move to higher fitness peaks.</p>
<div class="img alignleft size-large wp-image-623" style="width:550px;">
	<a href="http://www.semeiotica.com/wp-content/uploads/2010/07/mayoTalk-41.png"><img src="http://www.semeiotica.com/wp-content/uploads/2010/07/mayoTalk-41-1024x791.png" alt="" width="550"  /></a>
	<div>Phase 1: The Exploratory Phase</div>
</div><br />
<div class="img alignleft size-large wp-image-621" style="width:550px;">
	<a href="http://www.semeiotica.com/wp-content/uploads/2010/07/mayoTalk-5.png"><img src="http://www.semeiotica.com/wp-content/uploads/2010/07/mayoTalk-5-1024x791.png" alt="" width="550"  /></a>
	<div>Phase 2: The Selection Phase</div>
</div><br />
<div class="img alignleft size-large wp-image-622" style="width:550px;">
	<a href="http://www.semeiotica.com/wp-content/uploads/2010/07/mayoTalk-6.png"><img src="http://www.semeiotica.com/wp-content/uploads/2010/07/mayoTalk-6-1024x791.png" alt="" width="550"  /></a>
	<div>Phase 3: The Migration Phase</div>
</div>
<p>While Wright’s process was intended for population genetic systems, an increasing convergence between social processes, cognitive psychology, technology, ecology, and creative practice suggests that the concepts apply well to the exploratory, form-finding processes that precede the design and production of materials and services.  The implementation of the Shifting Balance process as a analog for social and creative strategy is useful for the production of highly original and robust creative solutions – or, at least it&#8217;s a testable hypothesis.</p>
<p>For some, analogies between biological and social processes are difficult to comprehend.  However, the design of services and interactions is dependent on the ordering and reordering of processes, materials, people, and ideas. Combinations and recombinations of these things, when developed thoroughly and communicated, can impact the delivery and relational aspects of individuals working in cooperation or separately.</p>
<p>We could envision this process as a sort of charette (period of intense design in collaborative groups) activity where:</p>
<ol>
<li><em>The exploratory phase</em> initiates adaptive schema (creative combinations) which are driven by the interactions, specializations, and diverse perspectives of small groups;</li>
<li><em>Intergroup selection</em> resulting from evaluation, the inherent heterogeneity among groups, and intended service platforms begins the iterative process of amplification of good combinations;</li>
<li><em>Export and translation</em> of valuable forms/schema to other groups in order to test them against different problems, social contexts for cooperation, and consumptive patterns.</li>
</ol>
<p>The immediate benefit of this strategy is the demonstration of expertise in practice, the role of discourse, and the chance events that can drive innovation.   Participants from different disciplines will have to opportunity to observe and engage in creative problem solving within highly diverse communities.  Here the focus is on collaborative ideation followed by problem-solving across disciplinary and expertise-based boundaries and ultimately an exercise in cooperative translation, storytelling, and communication.</p>
<p>There is enough <a href="http://www.semeiotica.com/2007/06/the-differences-that-make-a-difference/">social scientific research to at least point to the benefit of diverse groups</a>, although it would be worthwhile to have a better handle on an ideal number – i.e. what counts as a small population.  Plus, how do we go about choosing?  What is the process of selection&#8230;or should we instead be saying, &#8220;What is the process of <em>attachment</em>?&#8221;  And finally, are there specific patterns of translation or dissemination that we should aim for?  For if migrants endowed with the most successful schema do disperse and link up with others, they have an opportunity to cooperate and raise the capacity the other groups elsewhere. But through which mechanisms to we initiate and implement these processes?</p>
<p>There are a few other ideas that seem uniquely coupled to the Phases of Shifting Balance.  An example is the goal of participation as a unique form of empowerment in community planning exercises. One particular model of participatory engagement provided by Conde et al. (2004) is used in the context of climate change planning (below).</p>
<div class="img alignleft size-large wp-image-628" style="width:550px;">
	<a href="http://www.semeiotica.com/wp-content/uploads/2010/07/0mayoTalk-61.png"><img src="http://www.semeiotica.com/wp-content/uploads/2010/07/0mayoTalk-61-1024x791.png" alt="" width="550"  /></a>
	<div>The Landscape of Participation</div>
</div>
<p>This example shows transitional categories in participation.  When viewed through <a href="http://www.semeiotica.com/2010/02/letters-to-a-young-cross-cultural-designer/">a model of culture which emphasizes process over characteristics</a>, these are skills acquisition categories that indicate differences with an impact on fitness – i.e. reproductive success.</p>
<p>Each category represents a different level of engagement, a level that itself suggests a tighter relationship between participants and the tools of participation or cooperation.</p>
<ol>
<li>Informative participation is an exchange of information, which may or may not be meaningful.</li>
<li>Consultation requires that participants begin asking questions as well as providing information.</li>
<li>Functional engagement means that different participants identify and agree to share goals, thus ordering their actions in accordance with each other.</li>
<li>Interaction means the initiation of feedback, where signals and shifts in the participation is met with responsiveness and dialog with the others.</li>
<li>Self-motivated participation is demonstrated by the points at which processes are acquired and reorganized by the participants themselves.</li>
<li>Migration ultimately expands the instances of participation which have been successful, sharing them with other communities, and finding cooperative allies elsewhere.</li>
</ol>
<p>References:</p>
<p>Conde, C., Lonsdale, K., Nyong, A., &amp; Aguilar, I. (2004). Engaging stakeholders in the adaptation process. Adaptation policy frameworks for climate change: Developing strategies, policies and measures, 47–66.</p>
<p><a href="http://www.nature.com/scitable/topicpage/sewall-wright-and-the-development-of-shifting-30508" target="_blank">Johnson, N. (2008) Sewall Wright and the development of shifting balance theory. Nature Education 1(1)</a></p>
<p>Wright, S. (1977) Evolution and the Genetics of Populations. Vol. 3: Experimental Results and Evolutionary Deductions. University of Chicago Press, Chicago.</p>
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