semeiotica
recombining contemporary art, design strategy and life science

Archive for boundary objects

Watercasting Day 2

The first day was organized to enumerate problems and the criteria by which to evaluate responses to those problems. The second day focused on our responses as ‘designers’ and the methods that we could use to find tactical responses to the difficult problems posed by water (and the lack thereof).
water water everywhere
We began by discussing what it is that designers do. I asked students what is is that artists and designers do? I asked the students to describe what they felt was their strongest characteristic as an artist/ designer. Surprisingly, almost all of them described characteristics that were domain-free and overwhelmingly social. I showed them Burt’s (2002) concept from sociology of a network entrepreneur, and we used his assessment tool to see how individual personalities and the class as a whole tended towards network entrepreneurship.

We continued by discussing Bowker and Star’s (1999) article about classifications an boundary objects. I expanded the initial discussion by showing them examples according to Star and Griesemer’s four types of boundary objects. We came to realize that boundary objects do and could play an important role in mediating different groups, particularly those that might have conflicting goals.
spigot
We concluded the morning session by sharing candidate solutions to the difficult problems posed by water. A couple of these dealt with making groundwater (and its hidden concerns) visible ‘above the ground’. This would be a metaphor to build on later that day.

In the afternoon, I showed them Paris: Invisible City and navigated through the multimedia map- a demonstration of all that helps to construct Paris as a city. With this in hand, we questioned how we come to describe the components of a city and how existing ways of seeing are, perhaps, constrained by existing representations. We discussed sex differences in navigation as one example relating to how maps are rendered and what it means for cognitive justice. We started to see that all of the components of a city- its water systems, street systems, entertainment systems- are constructed in numerous places and not just at the sites of consumption. water transport

As the afternoon waned, we adjourned to the water cooler in the corner of the room where we were able to have a refreshing drink and a new perspective on the networks that supported our taking that sip. We reflected and surmised deeply all of the actions and passing of signs, documents, and behaviors that are needed to make sure that the water cooler is there when we need it, that it tells a particular story, and what we miss when we take is existence for granted. WE connected it to the electricity plant, to the staff that keep it clean and full of water, to a history associating the color blue with water, to the friendliness of ‘eco friendly’ technology, to the construction people who built the building, to the architects and the central planning board whose permits probably had something to do with the fact that it was in the southwest corner and very near the bathrooms whose water systems run all alongside the building there.un-stackable, slow for distribution, good for the hips

We all shared what technical skills we had after that…from illustration, film shooting and editing, writing, 3-D rendering, and so on. We decided that we would make boundary objects as our designs and solutions for creating awareness and solving problems associated with water’s future. We decided we would make films to share our scenarios because they carry stories and build empathy. We decided that we would be like the tide, starting from shore and moving out to sea, returning to shore with our collections and documentation, moving back out again during the interim, and then back again…to sea what we can see.

Watercasting Day 1

think, pair, shareWe started by looking at the neologism ‘watercasting’, coined for the purposing of re-imagining what it is that we would be doing in the class.  Casting for the purpose of making a mold, a cast that one would find in theatre or film, to broadcast, and even futurecasting were brought up by some of the participants.

We discussed difficult and wicked problems by comparing them to tame ones such as one would find in science and engineering.  We formed groups based on complementary zodiac signs (in part to introduce forms of classification and grouping).  Students were asked to develop symbols or logos for each of the characteristics of difficult problems as described in Horst and Rittel (1973).  This required them not only to have read but to work toward synthesizing that information in the form of a visual response.

We ended the morning session by brainstorming and expanding a list of difficult problems associated with water. Pairs of students articulated the problems and then as a class we grouped them according to the themes they seemed to be suggesting.
brainstorming and expanding
After lunch I introduced the students to twitter and kluster, software platforms for 1) assembling a symphony of interactions around water in the case of twitter, and 2) choosing among proposed solutions in the case of kluster.

I asked students to come to the class with examples of good and bad design from around Srishti.  They described many instances, and for a minute it seemed as if it would be a ‘crib’ session about the things the students didn’t like.  Instead, we found out that things we might perceive as being ‘designed’ were often vestigial or happenstance.  We also used examples of so-called bad design to recognize was it is that we value that seemed to be missing.  In this way we turned these examples into opportunities as we transitioned into finding a list of criteria that we could use to evaluate or responses to difficult problems over the course of the semester.residue

We ended the afternoon session by compiling a list of these criteria as a first step towards understanding what kinds of traits our designs should have if they were going to be progressive responses.

new (offsite) appointment at UCLA Art | Sci Center!!

So here is something neat: I was recently appointed a Senior Researcher at the UCLA Art |Sci Center. I’m currently working on a community website for the Leonardo Education Forum, and organization focused on promoting the intersections of art, science and technology– particularly in educational contexts.

Here is a brief for the project:

How do individual perspectives and group identities impact the development of diverse collaborative networks such as those exemplified by the Leonardo Education Forum? The Leonardo Education Forum is composed of educators, artists, scientists, designers, historians and students from many regions of the world and of diverse ages, backgrounds and perspectives. The main objective of the research is to create an online portal for individuals and groups to find common ground through which they can develop interactions and perspectives that will allow them to establish long-term and robust collaborative and interdisciplinary relationships. Diversity refers not only to the disciplinary affiliations that characterize, for example, artists, scientists, historians, sociologists and designers, but also to different age distributions, regional, and language-based perspectives in addition to the opportunities afforded by differences in socio-technical networks.

We endeavor to create a space that shares events and opportunities for individuals to identify and take part in–i.e. to model behavior across time and space. There is a social networking aspect that seeks to make visible that spaces and regions in which these people, events and opportunities are available so as to extend an existing global network of interactions and perspectives on the relationships of art and science. In particular, we are interested in making best-practices in projects and pedagogy visible and available for students and educators that seek to establish methodology for cross-fertilization among disciplines. Of particular concern are areas of technology whose relationship with individuals is complex and where solutions tend to be controversial (e.g. nanotechnology, climate change, genetic engineering, analysis of human behavior, etc). These tend to be spaces where the interactions among diverse domains are both most necessary and less clearly articulated. They are also areas in which the Leonardo Education Forum can provide creative models for these interactions.

Mapping Controversies

This is a nice compilation of resources assembled for a course entitled MAPPING CONTROVERSIES in MIT’s STS program. The course focuses “…on developing aptitudes for combining multiple ways of knowing: textual interpretation, intensive search in heterogeneous databases, and design tasks; all of which point to the invention of new tools of representation for an increasingly complex environment.

Sounds fun.

Addendum:  you can also view an explanatory video about Mapping Controversies, narrated by Bruno Latour

Community Interaction Design

This semester I have the pleasure of being able to lead and help two teams of students create engaging, socially-embedded, interactive design projects. The experience was a success both for me and the students. I learned a lot about my students and what they needed to do excellent work. I think we also found some new ways of working here at Srishti that may prove valuable in the long-term.

The teams also took part in a competition in which the winning team is invited to present their work at the Microsoft Research Design Expo, part of the Faculty Summit held in Redmond, WA in late July. We’re all looking forward to attending because we are very proud of the students’ accomplishments.

The ‘Moon Vehicle’ project consisted of a system to create interactive storytelling experiences around themes of the moon, space exploration and colonization, and India’s forthcoming launch of the Chandrayaan-I moon satellite.

Screen captures from the \'Moon Vehicle\' project design.

The Moon Vehicle team’s design developed in part from the Bangalore Space and Culture Initiative, an interdisciplinary endeavor of artists, scientists, designers, and technologists that began in late September, 2007 and coordinated by Srishti, NIAS, and ISRO.

The Play Revolution project changed many times, but it was always focused on the idea of building a socio-econo-technical system for improving the knowledge-networking opportunities of children living in slums in and around Bangalore.
slumView
The lab itself and the social interactions were influenced in part by the GROCS lab at the University of Michigan. Thanks go to Linda Kendall-Knox for her willingness to share aspects of their process.

The course started as a relatively straightforward user interface design series of topics, but this plan was quickly abandoned for a more socially-embedded model that would adapt to the different concerns and questions we were going to encounter. The primary article guiding this process was entitled “Products and Practices: Selected Concepts from Science and Technology Studies and from Social Theories of Consumption and Practice” (Ingram et al. 2007). The article stressed six stages of technological adoption: acquisition, scripting, appropriation, assembly, normalization, and practice.
We used these stages to guide our design process.

The students were given a design brief that consisted of two challenges: one consisting of Srishti’s existing commitments to cultural, educational, artistic,and design-based engagements with society, and another consisting of a more general challenge to design a user interface and/or interactive experience around the theme of learning and education. They were asked to develop a project that synthesized these challenges into one unique approach that incorporated the concerns, commitments, and constraints that were implicitly and explicitly embedded in the issues raised.

The theme of this year’s competition was “Learning and Education”, and students were challenged to design a user interface and/or interactive experience around the theme of learning and education that improves the daily life of a wide variety of users through learning and education, promotes creativity and curiosity in new topics, demonstrates novel ways of providing instruction, and rethinks education systems and tools.

For more on the project, visit their site.

Regine Debatty on Biology, Technology and Art

Regine Debatty discusses biology, art, and technology

Th Distribution of Intellectual Property Claims on the Human Genome

Here is a sketch I made showing the locations and extent of intellectual property claims on 22 chromosomes and the X and Y. These data are from 2005. The extent is larger today.

Click on the image to visit the full-size sketch.

Food for Wisdom

Design and the Elastic Mind is a new show that has opened up at the MOMA that I would very much like to see. It would be great to hear any responses from readers that had the chance to attend.

Finally, an intelligent viewfinder for genomic information

I ran across this today while searching for some mitochondrial gene information. It’s the MitoWheel (re:blogged via pimm). Gábor Zsurka, a mitochondrial geneticist, produced it in flash with actionscript.

click image to visit

When compared to, say, The National Center for Biotechnology Information’s mapviewer of human mitochondria, the difference and accessibility are unmistakable.

Mapping Design Ecologies

How do you take into account the diverse factors that contribute to a product or service’s ecology? How do you determine which factors are more relevant than others? One of the ways to begin this process is by mapping these interactions at a conceptual level. Then, we an begin to map them in individuals, societies, and real-world environments.

Next entries »
    • Archives

    • Categories