semeiotica
evolutionary design ecology

Toys as Knowledge-Networks

I’m leading a lab this semester where two groups are developing new and interesting models for user interfaces and interactive experiences. One of the groups is looking at toys as a model for engaging intimately with science. The other day, we started thinking about toys as knowledge-networks and what that might mean for the design of interactive, tactile systems.

They’ve been using SCRATCH as a platform for development, but they’ve also been moving beyond. The team identified a few core values that they hoped to embody in the toys:

1. Astonishment
2. Play/ Tactile/ Haptic
3. Access
4. Information – Knowledge
5. Relatedness of things
6. Engagement – Belonging

Sounds like they’re off to a great start!

No comments yet »

Your comment

HTML-Tags:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

  • Pages

  • Recent Posts

  • Recent Comments