I’m leading a lab this semester where two groups are developing new and interesting models for user interfaces and interactive experiences. One of the groups is looking at toys as a model for engaging intimately with science. The other day, we started thinking about toys as knowledge-networks and what that might mean for the design of interactive, tactile systems.
They’ve been using SCRATCH as a platform for development, but they’ve also been moving beyond. The team identified a few core values that they hoped to embody in the toys:
1. Astonishment
2. Play/ Tactile/ Haptic
3. Access
4. Information – Knowledge
5. Relatedness of things
6. Engagement – Belonging
Sounds like they’re off to a great start!


